Critical Writing

4330 records
Title Author Year Publication Type Appears in Language Tags
Libre Culture: Meditations on Free Culture David M. Berry, Giles Moss 2008 Book (collection) English art, Creative Commons, free software, creativity, commons, free culture, libre, open source, Bruno Latour
Hamlet on the Holodeck: The Future of Narrative in Cyberspace Janet H. Murray 1998 Book (monograph) English interactive narrative
Electronic Literature: New Horizons for the Literary N. Katherine Hayles 2010 Book (monograph) English hypertext, textuality, embodiment, affect, literary history, writing-materiality, literary criticism, narrative theory, intermediation, digitality, digital poetry
University of Notre Dame Ward-Phillips lectures in English language and literature
Canonizing Hypertext: Explorations and Constructions Astrid Ensslin 2007 Book (monograph) English teaching, hypertext, pedagogy, electronic literature, hypertext fiction, hypertext literature, canonicity, literary competence
The Language of New Media Lev Manovich 2000 Book (monograph) Portuguese theory, media theory, new media
Avatars of Story Marie-Laure Ryan 2009 Book (monograph) English narrative, hypertext, Storyspace, interactive drama, games, narrative theory, story
Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995 Chris Funkhouser 2007 Book (monograph) English literary history, digital poetry, antecedents, e-poetry
Modern and contemporary poetics
Twisty Little Passages: An Approach to Interactive Fiction Nick Montfort 2005 Book (monograph) English interactive fiction, riddles
Writing Space: The Computer, Hypertext, and the History of Writing Jay David Bolter 2011 Book (monograph) English hypertext, writing-history of, remediation, new media, writing, technology
Internet Art Rachel Greene 2004 Book (monograph) English internet art, email art, media art
Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien Roberto Simanowski 2008 Book (monograph) German digital arts, digital media, digital culture, electronic literature, computer game
Rowohlts Enzyklopädie
Exe.cut[up]able statements: Poetische Kalküle und Phantasmen des selbstausführenden Texts Florian Cramer 2011 Book (monograph) English
Language machines : technologies of literary and cultural production Jeffrey Masten, Nancy Vickers, Peter Stallybrass 1997 Book (monograph) English
The Fundamentals of Digital Art Richard Colson 2007 Book (monograph) English digital art, digital art history, creative data, physical computing, database, coding, programming, interfaces, dynamic spaces, virtaul environment, collaborative art, network culture
My Life with Master: The Architecture of Protagonism Paul Czege 2007 Second Person: Role-Playing and Story in Games and Playable Media English protagonism, antagonism, game, rules, experience, game structure
Making Games That Makes Stories James Wallis 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English game, game design, game narratives, story telling, Card game, story-telling, story-making, game structure, game genre, genres, interactive, interactivity, player narrative, player, rules, role-playing, role-playing game, role-playing games
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System D. Fox Harrell 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English griots, computational fiction, narrative, narrative generation, digital poetry, software, user input, poetic system
Games, Storytelling, and Breaking the String Greg Costikyan 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Design Decisions and Concepts in Licensed Collectible Card Games Eric Lang, Pat Harrigan 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English design decision, shuffling, Card game, randomization, shuffle
Deikto: A Language For Interactive Storytelling Chris Crawford 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English interactive storytelling, story, deikto, language of interaction, programming, programming language, erasmatron, erasmatazz, artist, interactive storyworld interactive, storytelling, computational fiction, language, personal computer, computer, medium, interactivity
Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden Eric Zimmerman 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English interactive, paper, interactive book, meaning, randomization, shuffling, shuffle
Enlightening Interactive Fiction: Andrew Plotkin's Shade Jeremy Douglass 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English interactive fiction
Fretting the Player Character Nick Montfort 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons Erik Mona 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English role-playing, games generation, games evolution
Hypertext: Zur Kritik eines digitalen Mythos Stephan Porombka 2001 Book (monograph) English
The Engagement Aesthetic: Experiencing New Media Art through Critique Francisco J. Ricardo 2013 Book (monograph) English
Technology, Literature and Culture Alex Goody 2011 Book (monograph) English
Themes in twentieth- and twenty-first-century literature and culture
The Last Vispo Anthology: Visual Poetry 1998-2008 2012 Book (collection) English vispo, history, anthology, typography, image and text
Translated! Papers on Literary Translation and Translation Studies James S. Holmes 2009 Book (monograph) English
Approaches to translation studies
Creating Interactive Fiction with Inform 7 Aaron A. Reed 2012 Book (monograph) English authoring, interactive fiction, how-to, programming, narrative, gaming
A Creative History of the Russian Internet Evgeny Gorny 2009 Book (monograph) English history, Russian internet, internet, Russian
Literatures in the Digital Age. Theory and Praxis 2007 Book (collection) English digital literature, hypermedia novel, Hypertextes, computer writing
One Story, Many Media Kevin Wilson Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Pax, Writing, and Change Stuart Moulthrop Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
RE: Authoring Magritte: The Brotherhood of the Bent Billiard Talan Memmott 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Structure and Meaning in Role-Playing Game Design Rebecca Borgstrom Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
The Creation of Floyd the Robot in Planetfall Steve Meretzky Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
The Sands of Time Jordan Mechner Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Writing Façade: A Case Study in Procedural Authorship Michael Mateas Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On The Breakup Conversation Robert Zubek Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On the Wild Cards Series George R. R. Martin 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English wild cards, role-playing game, role-playing
On Twelve Easy Lessons to Better Time Travel Mark C. Marino Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Mystery of the Abbey Bruno Faidutti Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Savoire-Faire Emily Short Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Soft Cinema: Mission to Earth Lev Manovich Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English