Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Rolled Hem or Nadine | Christy Sheffield Sanford | 01.02.2024 | horror, multimedia | |
The Wonders of Lost Trajectories | Jason Nelson | 01.02.2024 | interactive, visualization, e-poetry, haptic, historical, historical documents, tactile, exhebition | |
Wonderlijke Vlek | F. van Dixhoorn | 2005 | 01.02.2024 | vlek, vervreemding, confusion, poetry, poem |
Obéissance | Merritt Kopas | 2015 | 01.02.2024 | gaming |
Trost der Bilder | Jürgen Daiber, Jochen Metzger | 1998 | 01.02.2024 | hyperfiction, german, hypertext, psychology, interactive |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 | |
Z-machine | 1979 | 22.11.2017 | ||
Soft Cinema | 22.11.2017 | |||
Texas Instruments TI-99/4A | Texas Instruments | 1981 | 22.11.2017 | |
TRS-80 | Tandy Corporation | 1977 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
---|---|
Spineless Books | 03.02.2015 |
Counterpath Press | 02.02.2015 |
alire | 26.11.2014 |
DOC(K)S | 05.10.2014 |
Punkto | 26.09.2014 |
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Organizations
Name | Updated |
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Fundación Biblioteca Virtual Miguel de C... | 23.08.2013 |
Alcalá de Henares University | 23.08.2013 |
Complutense University of Madrid | 21.08.2013 |
San Jose Museum of Art | 20.08.2013 |
Kiasma Museum of Contemporary Art | 20.08.2013 |
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Events
Name | Event Date | City | Country | Updated |
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ACM Hypertext 1989 | 05.11.1989 | Pittsburgh | United States | 30.11.2016 |
Books on the Cutting Edge | 04.06.2013 | Victoria | Canada | 30.11.2016 |
Curso de Ciberliteratura y Lenguaje | 26.07.2014 | 30.11.2016 | ||
Introduction to Animation using the Processing Programming Language | 18.06.2014 | United States | 30.11.2016 | |
Toronto World Pride 2014 | 10.10.2015 | Toronto | Canada | 30.11.2016 |
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Databases and Archives
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