Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Do Peso e da Leveza | Rui Torres | 2020 | 01.02.2024 | combinatory poetry, sound composition, intertextuality |
1 corvo nunca mais | Rui Torres | 2020 | 01.02.2024 | combinatory poetry, language translation, intertextuality |
Tópicos cartesianos atípicos | Rui Torres, Paulo Alexandre e Castro | 2020 | 01.02.2024 | philosophical approaches to electronic literature, combinatory |
The Aberration of the Translator | Qianxun Chen, Theadora Walsh, Lucas Baisch | 2018 | 01.02.2024 | virtual reality, communication, Language art, language, text, audio |
De steen der wijzen (Magic Stone) | John Vanderaart | 1984 | 01.02.2024 | text adventure, text-based videogame |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 | |
Z-machine | 1979 | 22.11.2017 | ||
Soft Cinema | 22.11.2017 | |||
Texas Instruments TI-99/4A | Texas Instruments | 1981 | 22.11.2017 | |
TRS-80 | Tandy Corporation | 1977 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Sierra Entertainment | 17.02.2015 |
Argus Press | 17.02.2015 |
Bok og bibliotek | 17.02.2015 |
Michigan Quarterly Review | 13.02.2015 |
Sage | 09.02.2015 |
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Organizations
Name | Updated |
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Antipodes Association | 04.09.2013 |
University of Kent | 29.08.2013 |
University of Sydney | 27.08.2013 |
University of Western Sydney | 27.08.2013 |
RootFix Entertainment | 26.08.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Technology Platforms for 21st Century Literature | 07.04.1999 | Providence | United States | 30.11.2016 |
ELMCIP Electronic Literature and Pedagogy Workshop | 14.06.2011 | Karlskrona | Sweden | 30.11.2016 |
H2PTM'05 - Create, Play Exchange: Network Experiences | 29.11.2011 | Paris | France | 30.11.2016 |
Interrupt 2008 | 17.10.2008 | Providence | United States | 30.11.2016 |
NORLIT | 01.01.2001 | 30.11.2016 |
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Databases and Archives
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