Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Pub and the People: A Worktown Study | Mass-Observation | 1987 | 08.02.2024 | Mass-Observation movement, social survey |
The Electronic Revolution | William S. Burroughs | 2015 | 08.02.2024 | Collected essays, existentialism, cut-up technique, the unrecognized virus, moving pictures |
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden | Eric Zimmerman | Article in an online journal | 20.04.2024 | 2008 | |
Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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The Space | 20.12.2016 |
eLyra - Revista da Rede Internacional Lyracompoetics | 09.12.2016 |
Text: An Interdisciplinary Annual of Textual Studies | 07.12.2016 |
Literatuur Op Het Scherm | 30.11.2016 |
GALÁPAGOS — Fábrica de Poesia | 17.11.2016 |
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Organizations
Name | Updated |
---|---|
Falmouth University | 20.07.2014 |
Universidad Politécnica de Valencia | 17.07.2014 |
Pratt Institute Architecture and Writing... | 27.06.2014 |
Universidad de Navarra | 15.06.2014 |
Library of Congress | 13.06.2014 |
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Events
Name | Event Date | City | Country | Updated |
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The Extensions of Many | 04.03.2015 | Bergen | Norway | 30.11.2016 |
ACM Hypertext 1998 | 20.06.1998 | Pittsburgh | United States | 30.11.2016 |
ISEA2010 RUHR | 20.08.2010 | Dortmund, Essen, Duisburg | Germany | 30.11.2016 |
GVU Brown bag: Catharsis and Flow: Two Modes in Our Media Culture | 03.11.2011 | Atlanta | United States | 30.11.2016 |
Reading by Mark Marino and Rob Wittig (Electronic Literature Research Group, UiB) | 22.03.2011 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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