Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Thing Tableau | Mez Breeze | 2018 | 08.02.2024 | 3D, AR, VR Literature, model, robot |
Concrètisations X | Graeme Truslove | 08.02.2024 | ||
Buscando Al Sr. Goodbar (Looking for Mr. Goodbar) | Michelle Teran | 2009 | 08.02.2024 | locative narrative, performance, YouTube, google earth |
regenerative | Eugenio Tisselli | 2005 | 08.02.2024 | degenerative, regenerative, interactive |
Arlequi | Brian Evans | 08.02.2024 | animation, music, digital map, visual music |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 | |
Z-machine | 1979 | 22.11.2017 | ||
Soft Cinema | 22.11.2017 | |||
Texas Instruments TI-99/4A | Texas Instruments | 1981 | 22.11.2017 | |
TRS-80 | Tandy Corporation | 1977 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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MATLIT: Materialities of Literature | 07.11.2016 |
Colóquio/Letras | 07.11.2016 |
Korporacja Ha!art | 12.10.2016 |
Journal of Religion & Literature | 10.10.2016 |
Ahsahta Press | 10.10.2016 |
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Organizations
Name | Updated |
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Digital Humanities Summer Institute | 13.06.2014 |
Bangor University | 08.06.2014 |
University of South Florida | 25.04.2014 |
University of Wisconsin-Milwaukee | 25.04.2014 |
Universidad de Granada | 23.03.2014 |
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Events
Name | Event Date | City | Country | Updated |
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poesiefestival berlin 2008 | 05.07.2008 | Berlin | Germany | 30.11.2016 |
Interactions: Reading & Response | 31.08.2001 | Chicago | United States | 30.11.2016 |
The Digital Subject International Event Series | 30.11.2012 | Saint-Denis | France | 30.11.2016 |
MLA 2014 | 09.01.2014 | Chicago | United States | 30.11.2016 |
Reading, Writing, and Programming E-Lit, Part 3 | 18.06.2014 | Milwaukee | United States | 30.11.2016 |
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Databases and Archives
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