"Swipe Night is Fun, but Useless” An Analysis of Tinder’s Swipe Night, an Interactive Foray in Online Dating |
Lauren Rouse, Rachel Nicole Winter |
gamification, social platforms, electronic literature, interactive fiction, interactive narrative, game design |
"Thin Spaces:" Using Twine for Storytelling and Catharsis |
Kendra McPheeters |
hyperlinks, trauma, PTSD, twine, autobiography, Pandemic Art, domestic abuse, genealogy |
"To Larp, or Not to Larp?" Must Embodiment and Code Deployment Reinforce Systemic Injustice across Larp Platforms? |
Samara Hayley Steele |
Larp, Analog Games, Creep, Critical Race Theory |
"Writing To Cope": Anti-Shipping Rhetoric in Media Fandom |
Allegra Rosenberg |
fan fiction, taboo, harassment, twitter, fandom |
A narrative approach to ambient literature: embodied spoken monologue and enhanced interactional metalepsis |
Agnieszka Przybyszewska |
ambient literature, reading practice, narrative structure, mobile phone |
A Platform's Media Specificity in Context: Follow the Pathfinders |
Hannah Ackermans |
platform adoption, platform literacy, documentation, Scalar, Pathfinders |
A Tour of ELO's The NEXT |
Kathleen Zoller, Katya Farinsky, Betsy Hanrahan, Sarah West, Mallory Hobson, Preston Reed |
Electronic Literature Organization, The NEXT, repository, Electronic Literature Lab, ELL, virtual space |
Alternative Play? Twine as a Digital Storytelling Platform |
Lai-Tze Fan, Anastasia Salter, Stuart Moulthrop, Sarah Laiola, Chloe Anna Milligan |
pedagogy, collaboration, play, pandemic, twine |
American Utopia - Analyzing the Far-Right politics of BioShock: Infinite and Trump's America |
Liahm Ruest |
far-right, utopia, video games, bioshock, politics |
Amplified Publishing: Finding Audiences |
Amy Spencer |
Audiences, publishing, Narrative-based, ambient literature, Broadcasting |
An Institutional Approach to Building a Platform of Digital Literary Works: The Case(s) of Dutch and Flemish Digital Literature |
Siebe Bluijs |
electronic literature, digital literature, instagram poetry, electronic book review |
Appropriationist practices and subjectivation / desubjectivation processes: some productions of Argentine digital literature in times of algorithmic governance |
Fernanda Mugica |
Argentina, subjectivity, algorithms |
Art of the Pan-Opt-in-a-Con: FarmVille and the Gamification of the Digital Landscape [Original: The Tyranny of Completion; Or, How Electronic Art Can Engage the Firehose] |
Devin Shepherd |
social games, digital art, electronic art, social platforms, social media, platforming Utopias |
Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature. |
David Thomas Henry Wright, Chris Arnold |
Maximalism, digital novel, novel, realism, paranoia, Omniscience, Encyclopedism |
Community building through the design of co-creative online workshops: emerging collaborative practices and social dynamics. |
Vinicius Marquet, Carina Erdmann, Steven Malliet |
online workshops, collaborative storytelling, procedural logic, meaningful play, design research |
Community Storytelling: Beyond the Table and onto the Digital Green |
Krista-Lee Malone, Casey James O’ceallaigh, Edword Flabberjackson, Andrew C. Fudge |
TTRPGs, storytelling, Twitch.tv, Streaming, community, LGBTQ+ |
Comparing methods of generating 3.5 inch floppy disk forensic images |
Nicholas Schiller |
floppy disk, electronic literature, Electronic Literature Lab |
Creating and Archiving Electronic Literature During the Pandemic |
Giulia Carla Rossi |
COVID-19, informatics, GLAM and cultural heritage sector, Bitsy, video game, Emerging Formats Project, UK Web Archive, new media writing prize, lockdown |
Dangerous Games: ARGs, Social Media Platforms and Participatory Propaganda |
Justin Bortnick |
alternate reality game, politics, propaganda, conspiracy theory, game design, video game |
Digital Colonialism: Electronic Literature as Resistance |
Leonardo L. Flores |
colonialism, platform politics, programming language |
Digital Methodologies for Analysing and Disseminating Community Research. (A reflection on practice by the artist/researcher) |
María Mencía |
methodology, research, digital platforms/tools, community building, creative practices, storytelling, healing, collaboration, societal issues |
Digital Narrative and Temporality |
Serge Bouchardon, Erika Fülöp |
digital narrative, temporality, notification, real-time data flow, stories, facebook, instagram, social network platform |
Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs |
Angeliki Malakasioti |
digital self, digital body, spatiality |
Distributed Memories: CompuServe’s Gamer’s Forum and the Halcyon Days of the Adventure Game Toolkit |
Judith Pintar |
virtual world, interactive fiction, game world, digital artifact, text adventure |
E-Lit and its Myriad of Platforms: A Critical Approach to Language,Culture and Digital Literacy |
Perla Sassón-Henry, Oreto Domenech, María Ángela Celis Sánchez |
Teaching e-lit, Teacher Training, digital literacy, Foreign Languages, Transdisciplinary |
E-Literature Bound to Platforms: Exploring Opportunities for Narrative Connection and Disconnection |
Lai-Tze Fan, Marjorie C. Luesebrink, Christy Sheffield Sanford, Erik Loyer, Caitlin Fisher, Will Luers |
platform, narrative, communication, connection, interface design, infrastructure, VR, e-literature |
Edge Effects: Queer Virtual Arcades |
Caitlin Fisher, Maureen Engel |
Walter Benjamin, queer, archive, Flourish, nanostories, arcade, technoeroticism, human body, mapping, speculative futures |
ELO Salons: Beyond 2020 |
Lyle Skains, Deena Larsen, Johannah Rodgers, Caitlin Fisher, Julianne Chatelain, Kate Brooks |
salons, discussion, community |
Emulating hypertext: a feminist, postphenomenological perspective |
Astrid Ensslin |
Eastgate Quarterly Review of Hypertext, emulation, Kathryn Cramer, Storyspace hypertext |
End Matter: Interactive Fiction and a New Linguistic Consciousness |
Kate Tyrol, Andrew Klobucar, Kirill Azernyi, Rebecca Rouse, Stephanie Jennings |
interactive fiction, interactive narrative, social media, gamification, virtual platform |
English Versification for the Billion: Translating the Early Latin Poetry Generator "Artificial Versifying" (1677) |
Kaeden Berg, Henry Koelling, James Ryan |
translation, history of electronic literature, poetry generation |
Epidemiology and Spatial Narrative : Scaffolds under the Pandemic - Confinement Spaces and Existential E-Narrative |
Patrick Lichty |
VR, immersive, pandemic, COVID-era isolation |
Executable Landscapes: Speculative Platforms for Ecological E-Literature |
Richard A. Carter |
electronic literature, digital art, platforms, ecology, infrastructure, sensors, Esoteric Code, code poetry |
From ‘Cinema Envy’ to Social Media Envy? The Changing Face of Videogame Characterisation in the Age of Platformisation |
Rob Gallagher |
social media, videogames, characterisation, virtual influencers, transmedia, platform capitalism |
Gastropoetics, text generation, and the body |
Davin Heckman |
text generation, grammar |
Gender in “Bits”: Critical Thinking and Pattern Recognition in World Electronic Literature Platforms |
Giovanna Di Rosario, Asun López-Varela Azcárate, Maya Zalbidea Paniagua, Rachid Benharrousse, Nohelia Meza |
Women e-lit, platforms, digital hermeneutics, close reading, distant reading |
Generated Mandelstam |
Natalia Fedorova, Anna Tolkacheva |
algorithmic text generation, algorithmic poetics, media archaeology |
Generated Texts: Reading Strategy and Interpretational Options |
Svetlana Kuchina |
generative, verbal, key words, thematic grid, interpretive strategies |
Git as Platform for Electronic Literature Authorware |
Jeremy Douglass |
archiving, authorware, hypertext fiction, digital platforms |
Heats, knots and hierarchies: Speculative genders in omegaverse fanfiction |
Marianne Gunderson |
fan fiction, gender, embodiment, omegaverse |
Homenaje a Wlademir Dias-Pino: when a digital poem revisits an e-lit antecedent |
Vinícius Carvalho Pereira |
conceptual poetry, avant-garde, process poem, Latin American Electronic Literature, Brazilian poetry |
Hugging Pixels: How Gaming Rethinks Physical Interactions |
Corentin Colin |
COVID-19, gaming, virtual reality, human contact |
Indian Electronic Writing: Publics, Platforms and Possibilities |
Samya Brata Roy |
India, online, electronic literature, digital humanity, digital modernism, meaning making, digital literature |
Interacting with Empathy: Migrant Narrative in the Context of Mobile Apps |
Susie Cronin |
empathy, apps, migration, social media |
Interacting with Empathy: Migrant narrative in the context of mobile apps |
Susie Cronin |
migration, mobile apps, interactive narrative, video game |
Lab-yrinthe: an online laboratory to observe children’s e-lit and support digital literacy |
Eleonora Acerra, Nathalie Lacelle |
Children's E-lit, digital literacy, digital literature, digital technology, electronic literature |
Learning Management Platforms: Notes on Teaching “Taroko Gorge” in a Pandemic |
Dani Spinosa |
digital pedagogy, digital poetics, learning management systems, remix |
Lyric Recollection and the Preservation of Ephemeral and Social Elit |
Timothy Wilcox |
electronic literature, MUDs, lyric, preservation, ephemerality |
Media archeology: a genealogical approach to Peruvian electronic poetry |
Michael Hurtado, Medina Pamela, Miluska Falero |
obsolescence, genealogy, peruvian electronic poetry, platforms, media archeology |
Motivating Struggling Readers to Mentally “Show Up” with Wonder Stories |
Elliott Hedman |
books, education, self-motivation, digital text, teaching methodology |
Netprov in the Classroom: Character Building and Team Building |
Rob Wittig |
netprov, teaching, classroom, collaboration, improvisation, creative writing, writing instruction, literature class |
Networks of Net Literature - Modelling, Extracting and Visualizing Link-Based Networks in the DLA corpus of net literature |
Claus-Michael Schlesinger, Mona Ulrich, Pascal Hein, André Blessing |
net literature, warc, network literature |
Ocean as Media Platform for Electronic Literature |
Jessica Pressman, Mark C. Marino, Melody Jue, Diana Leong |
ocean, mermaids, environmental humanities, ecocriticism, race, gender, critical code studies, fishnetstockings |
On Reading and Being Read in the Pandemic: Software, Interface, and The Endless Doomscroller |
Ben Grosser |
doomscrolling, platforms, social media, net art, electronic literature |
On the Platform’s Ruins: Practicing a Poetics of Obsolescence |
Colin Post |
digital preservation, net art, obsolescence, early web culture |
On the “Effect(s) of Living Backwards”: A Platform-critical, Collaborative Analysis of Kathryn Cramer’s In Small and Large Pieces |
Astrid Ensslin, Kathryn Cramer, Dene Grigar, Mariusz Pisarski |
Storyspace hypertext, Kathryn Cramer, Platform-critical, Collaborative textuality, Author intent |
Oneirographia - The writing of dreams |
Andréa Catrópa |
creative process, dream, search algorithms, interactive environments, e-lit |
Open to Construction: reading and writing bodies in digital fiction and the open web platform |
Christine Wilks, Astrid Ensslin, Carla Rice, Sarah Riley, Megan Perram, Hannah Fowlie, Lauren Munro, Aly Bailey |
digital fiction, interactive fiction, body image, Possible Worlds |
Paper or Pixel: Revisiting Geoff Ryman’s 253 |
Sarah Thorne |
hypertext fiction, lost work, digital preservation |
Plat(free)forms: accessible tools for new e-lit composers |
Melinda White |
digital platforms/tools, creative writing |
Platform as a Service: A Roundtable Discussion of Community Labor and Platformization of Twine and Ink |
Daniel Cox, Kenton Taylor Howard, Chris Klimas |
Platformization, authoring tools, community labor |
Platform Collaboration, Creativity and Determinism in Virtual Reality (VR): An artist paper the making of The Key To Time, a work for VR, domes and CAVEs. |
Roderick Coover |
VR, immersion, collaboration, sound, film, utopia, determinism |
Platform-based Rules of (Un)Notice |
Inge van de Ven |
|
Platforming Inclusivity: Blaseball and an inclusive vision of browser games |
Matt Schneider |
baseball, web browsers, platform studies, videogames, transmedia narrative |
Platformization and Decolonial E-Lit. Is There Any Chance? |
Claudia Kozak, Agustín Berti, Anahí Re, Leonardo Solass |
Platformization, Decolonial Thinking, electronic literature, Latin America |
Platforms for Multilingual Tele-Immersive Storytelling and Improvisation |
Boyd Branch, Piotr Mirowski, Kory Mathewson |
theatre, improvisation, immersive, multilingual, interactive |
Platforms of contemplation in times of confinement: a philosophicophysiological reflection |
Alessia Pannese |
Zhuang Zhou, COVID-19, isolation, connection, digital platforms, virtues, human body, Aristotle |
Post(?) Pandemic Prose |
Søren Bro Pold, Scott Rettberg, Anna Nacher |
pandemic, COVID-19, exhibition |
Repetition and Defamiliarization in AI Dungeon and Project December |
Alex Mitchell |
repetition, defamiliarization, artificial intelligence, text generation |
Scripting Observable with RiScript |
Daniel C. Howe |
RiTa, Observable, programming, platform |
Solving the Babylonian Confusion: an Encyclopedia for Interactive Digital Narrative |
Hartmut Koenitz, Mirjam Eladhari, Sandy Louchart, Frank Nack |
vocabulary, encyclopedia, interactive digital narrative |
Spaces Speak: (RE)VERB an Emerging Space for E-Lit Creations |
Andrew Demirjian |
augmented reality, Audio AR, locative media, zine, mobile apps |
Subject-making and aesthetics of data practices |
Olga Goriunova |
subjectivity, aesthetics, machine learning, poetics |
TabLit: Theorizing, Teaching and Preserving a Platform-Specific eLit |
Jason Boyd |
tablet computers, Apple, preservation, digital preservation |
Taper #5: Pent Up |
|
constraint, generative, poetry, COVID-19 |
The App is not the Territory: Writing to the edge of Platformism |
Karen Ann Donnachie, Andy Simionato |
platformism, digital platforms, manifesto, automatic text generation |
The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram |
María Goicoechea |
post-digital aesthetics, Dematerialization, instagram, post digital, mixed reality |
The Fugue * book: when platforms don’t let us escape literature |
Oreto Domenech, Anton Ferret Baig |
platforms, mashup, narrative, electronic literature, digital literature, digital age, rhetorical figure |
The Generated Word: Metonymic, Generic and Operationalist |
Zach Whalen |
computer-generated books, NaNoGenMo, print |
The Paradox of Electronic Literature in the Classroom: The Challenges for New Literacy Practices within the Platformized School |
Michael Schlauch |
education, classroom, electronic literature, digitalization, teaching |
The Time Travel Agency's The Algorithm of Donated Dreams |
Jocelyn Ibarra |
computational poetry, DAOstack, speculative futures, dreams |
Transformative Reading and Writing Synthetic Archives with Language Models |
Jonathan Gallagher |
transformative reading interface, generative text, transformers, neural-networks, significant otherness, making kin, technotexts, combinatorial poetry |
Unseen Hands: On the Gendered Design of Virtual Assistants and the Limits of Creative AI |
Lai-Tze Fan |
AI, virtual assistants, gender, design |
Utterings: Toward a Supra-Semiotic Telepresent Communication |
Andanconnerdercu's Utterings, Annie Abrahams, Curt Cloninger, Daniel Pinheiro, Constança Carvalho Homem, Nerina Cocchi, Derek Piotr |
auditory exchange, human - machine entanglement, unheeded processes |
Variations in Literature: A Multimodal Analysis of Dissimilar Versions of the Tale “Little Red Riding Hood” |
Iqra Khurshid, Sarwet Rasul |
multimodal analysis, multimodal text, electronic literature, modes, Little Red Riding Hood |
Virtualizing Material Games |
Jack Murray, Nick Lalone, Christopher Maraffi |
games, game design, game studies, Human Computer Interaction, Analog Games, Board Games, digital games, video games, XR, AR, Extended reality, augmented reality, pandemic, play, adaptation, remediation, affect theory, Association Mapping, narrative games, narrative, Material Play, Virtual Play |
Virtualizing Material Games |
Jack Murray, Nick Lalone, Christopher Maraffi |
|
What Do We Call This? |
Bronwin Patrickson |
transmedia, hybridity, augmented reality, digital storytelling, mobile storytelling |
WritePods: Write-Reader Interaction to Engage Platforms Opening Destinations |
Deena Larsen, Julianne Chatelain |
writers workshops, works-in-progress, reader reaction, user experience, UX, UI |
‘AN INTERNET BARD AT LAST!!!’: The Positive and Perverse Power of Alt-Lit Poet Steve Roggenbuck |
Leah Henrickson |
video poetry, YouTube, alt-lit, digital media, digital cultures, #MeToo |
‘Lost water! Remains Scape?’: Transformation Waterscapes in Coimbatore from past to present through digital poetry |
Shanmugapriya T, Deborah Sutton |
digital poetry, 2D and 3D environment, environmental humanities, digital humanities, waterscape |
‘Pandemic and Protest, Revolution and Reflection: The Online Manifesto in 2020-2021’ |
Julian Hanna |
manifesto, digital activism |
“Beyond Range of Air”: The Story Behind the 30-Year Deferred Publication of William H. Dickey’s HyperPoems |
Matthew G. Kirschenbaum, Deena Larsen, Andrew Ferguson, Susan Tracz |
Dickey, hypercard, e-poetry, preservation, emulation, recovery, LGBTQ |
“Let my readers go”: Freedom, the ‘post-’, electronic ‘literature’ |
Clara Chetcuti |
post-literary, reading, freedom, sartre, Hight, Anna Anthropy, Dinsmore |