Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Paranormal Interactivity | Mark Briggs | 2017 | 08.02.2024 | video, audio, new media writing prize, history, interactive documentary, navigation |
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 | |
A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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'I know what it was. You know what it was': Second Person Narration in Hypertext Fiction | Alice Bell, Astrid Ensslin | Article in a print journal | 25.09.2021 | 2011 | |
Storyspace 3 | Mark Bernstein | Conference paper or presentation | 24.09.2021 | 2016 | |
Reading Digital Fiction: From Hypertext to Timeline | Roberto Simanowski | Article or chapter in a book | Analyzing Digital Fiction | 24.09.2021 | 2014 |
Figures of Gestural Manipulation in Digital Fictions | Serge Bouchardon | Article or chapter in a book | Analyzing Digital Fiction | 24.09.2021 | 2014 |
The rhetoric of interactive art works | Serge Bouchardon | Conference paper or presentation | 24.09.2021 | 2008 |
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Publishers and Journals
Name | Updated |
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Soft Skull Press | 02.09.2016 |
Materialidades da Literatura / Materialites of Literature | 16.07.2016 |
ENTER+ | Creative Manual for Repurposing in Electronic Literature | 18.06.2016 |
Instar Books | 10.06.2016 |
Computational Culture: A Journal of Software Studies | 19.04.2016 |
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Organizations
Name | Updated |
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Sciences Po | 14.02.2014 |
Capilano University, CultureNet (Associa... | 05.02.2014 |
CES Don Bosco University | 18.01.2014 |
Universidad Francisco de Victoria | 18.01.2014 |
Media Archaeology Lab | 17.01.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature Organization 2016: Next Horizons | 10.06.2016 | Victoria | Canada | 30.11.2016 |
Electronic Literature in Europe 2008 | 11.09.2008 | Bergen | Norway | 30.11.2016 |
2010 UND Writers Conference "Mind the Gap: Print, New Media Art" | 23.03.2010 | Grand Forks | United States | 30.11.2016 |
Everything Akimbo | 19.09.2011 | Cambridge | United States | 30.11.2016 |
Getting Started in the Digital Humanities with DHCommons | 05.01.2012 | Seattle | United States | 30.11.2016 |
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Databases and Archives
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