Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Line | 2020 | 22.12.2024 | VR, cinematic, experience | |
Curious Alice | Lewis Carroll | 2012 | 22.12.2024 | VR, electronic literature |
The Last Worker | 2023 | 22.12.2024 | VR, puzzle | |
The Assembly | 2016 | 22.12.2024 | VR, first-person | |
Gloomy Eyes | 2020 | 22.12.2024 | VR, cinema |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Reading 300 Works of Electronic Literature: Preliminary Reflections | Joseph Tabbi | Article in an online journal | 02.10.2024 | ||
Hypertext: Storyspace to Twine | Astrid Ensslin, Lyle Skains | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 02.10.2024 | 2017 |
A framework for developing multi-modal media-spaces using AI techniques | Mily Mumford, Steve Dipaola | Conference panel or roundtable | 02.10.2024 | 2018 | |
Video Poetry by Mohamed Habibi: Report from Dubai | John F. Barber | Conference panel or roundtable | 02.10.2024 | ||
E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction | Ted Fordyce | Conference paper or presentation | Forms and Platforms | 02.10.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Insta360 | 11.06.2022 | |||
Ebook | 11.06.2022 | |||
Dropbox | Dropbox Inc | 2008 | 11.06.2022 | |
Commend line | 11.06.2022 | |||
Book; Website | 11.06.2022 |
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Teaching Resources
Title | Author | Type of Resource | Updated |
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Digital Humanities in Practice: Project Work on Developing a Scholarly Database of Electronic Literature (DIKULT 207, Autumn 2013) | Elisabeth Nesheim, Scott Rettberg | Syllabus | 23.08.2013 |
Interactive Narrative (COSC 402, Fall 2013) | Anastasia Salter | Syllabus | 20.08.2013 |
Digital Poetry (English 3116) | Lori Emerson | Syllabus | 02.07.2013 |
Chapter 3: Hypertext Fiction | Paul Amore | Other Teaching Resource | 28.06.2013 |
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013) | Leonardo L. Flores, Elisabeth Nesheim | Syllabus | 07.03.2013 |
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Publishers and Journals
Name | Updated |
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Digital Poetry Overview | 23.11.2023 |
X-Communications | 15.11.2023 |
Castelvecchi | 20.09.2023 |
Cybertext Yearbook | 30.08.2023 |
JASAL | 29.08.2023 |
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Organizations
Name | Updated |
---|---|
Studio APVIS | 10.05.2021 |
WP Technology | 02.05.2021 |
Griffin Prototyping | 22.04.2021 |
Humber College | 22.04.2021 |
Australian Film Commission | 16.04.2021 |
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Events
Name | Event Date | City | Country | Updated |
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A Night at the Cybertexts | 27.04.2001 | Providence | United States | 05.03.2024 |
Future and Reality of Gaming 2021 | 27.11.2021 | 10.08.2023 | ||
ICA | 26.05.2022 | 10.08.2023 | ||
Foundations of Digital Games | 06.08.2021 | 10.08.2023 | ||
Meaningful Play | 10.08.2023 |
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Databases and Archives
Name | Organization Responsible | Project Type | Updated |
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Arte y políticas de identidad | Archive | 04.08.2014 | |
Proxecto le.ex | Archive | 24.07.2014 | |
Hipertulia | Complutense University of Madrid | Special Collection | 18.07.2014 |
Literatura electrónica | Fundación Biblioteca Virtual Miguel de Cervantes | Archive | 18.07.2014 |
Biblumliteraria | Fundación Biblioteca Virtual Miguel de Cervantes | Archive | 18.07.2014 |
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Research Collections
Title | Collection curated by | Updated |
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Brown University Digital Language Arts | John Cayley | 04.12.2019 |
Research collection of a critical writing: Video games and Narratives | 25.11.2019 | |
Performed creative works with VR | Kristina Igliukaite | 25.11.2019 |
Narrative Games | Filip J. Falk, Andre Lund, Juan Manuel Altadill Casas | 11.11.2019 |
Interactive Fiction 2019 | 11.11.2019 |
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