Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Electronic Revolution | William S. Burroughs | 2015 | 08.02.2024 | Collected essays, existentialism, cut-up technique, the unrecognized virus, moving pictures |
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction | Aaron Kashton | Article in an online journal | 27.09.2016 | 2011 | |
Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry | Stephanie Boluk | Review | 27.09.2016 | 2009 | |
Hyper/Text/Theory | Book (collection) | 27.09.2016 | 1994 | ||
Nonlinearity and Literary Theory | Espen Aarseth | Article or chapter in a book | The New Media Reader, Hyper/Text/Theory | 27.09.2016 | 1994 |
Intercultural medium literature digital | Hyun-Joo Yoo | Interview | 27.09.2016 | 2005 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Conferência Sophia no País das Maravilhas | 25.11.2005 | Porto | Portugal | 30.11.2016 |
Call-for-Papers Texto Digital: "Digital Literature in English: A Trancultural/Transliterary Approach" | 14.03.2012 | Brazil | 30.11.2016 | |
Foundations of Digital Games 2012 (Raleigh, North Carolina) | 30.05.2012 | Raleigh | United States | 30.11.2016 |
Oi Cabeça | 22.06.2011 | Rio de Janeiro | Brazil | 30.11.2016 |
ACM Creativity & Cognition 2011, Atlanta, Georgia | 03.11.2011 | Atlanta | United States | 30.11.2016 |
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Databases and Archives
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