Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
Pause | François Coulon | 2003 | 08.02.2024 | hypertext, French |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era | Eric Dean Rasmussen | Article in a print journal, Article in an online journal | 27.09.2016 | 2016 | |
A New Companion to Digital Humanities | Book (collection) | 27.09.2016 | 2016 | ||
Sensing Exigence: A Rhetoric for Smart Objects | Elizabeth Losh | Article in an online journal | 27.09.2016 | 2016 | |
A New Literary Information System: GPS, The Global Poetic System: Bringing Electronic Literature To The Greater Public | Laura Borràs Castanyer | Conference panel or roundtable | Electronic Literature as an Information System | 27.09.2016 | 2008 |
Examining The Information Systems Of The Electronic Literature Collection | Mark C. Marino | Conference panel or roundtable | Electronic Literature as an Information System | 27.09.2016 | 2008 |
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Publishers and Journals
Name |
Updated![]() |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name |
Updated![]() |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Electronic Literature Organization 2013: Chercher le texte | 23.09.2013 | Paris | France | 30.11.2016 |
Electronic Literature in the Digital Humanities: Research and Practice | 02.06.2014 | Victoria | Canada | 30.11.2016 |
The Digital Subject 3: Temporalities | 12.11.2014 | Paris | France | 30.11.2016 |
Electronic Literature Organization 2015: The End(s) of Electronic Literature | 04.08.2015 | Bergen | Norway | 30.11.2016 |
Launching the Electronic Literature Collection Vol. 3 | 18.02.2016 | Camden | United States | 30.11.2016 |
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Databases and Archives
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