Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
Pause | François Coulon | 2003 | 08.02.2024 | hypertext, French |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Reading Digital Lives Generously | John David Zuern, Laurie McNeill | Article or chapter in a book | Research Methods for Auto/biography Studies | 28.01.2023 | 2019 |
Research Methods for Auto/biography Studies | Kate Douglas, Ashley Barnwell | Book (collection) | 28.01.2023 | 2019 | |
Canonizing Hypertext: Explorations and Constructions | Astrid Ensslin | Book (monograph) - print | 11.01.2023 | 2006 | |
Immersion, Digital Fiction and the Switchboard Metaphor | Astrid Ensslin, Alice Bell, Jen Smith, Isabelle van der Bom, Lyle Skains | Article in an online journal | 28.09.2022 | 2019 | |
Fourth VR: Indigenous virtual reality practice | Miriam Ross, Keziah Wallis | Article in an online journal | 28.09.2022 | 2020 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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iPod | 07.11.2017 | |||
GPS | 07.11.2017 | |||
Vive | 06.11.2017 | |||
Xbox | 2001 | 24.10.2017 | ||
PlayStation | 1994 | 24.10.2017 |
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Publishers and Journals
Name |
Updated![]() |
---|---|
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name |
Updated![]() |
---|---|
National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Foundations of Digital Games 2012 (Raleigh, North Carolina) | 30.05.2012 | Raleigh | United States | 30.11.2016 |
Oi Cabeça | 22.06.2011 | Rio de Janeiro | Brazil | 30.11.2016 |
SIGGRAPH 2011 | 06.11.2012 | 30.11.2016 | ||
International Digital Media Arts Association 2010 | 13.01.2013 | 30.11.2016 | ||
FILE São Paulo 1a Edição | 01.07.2000 | São Paulo | Brazil | 30.11.2016 |
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Databases and Archives
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