Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Riveted, Structures, Lands | Lands Brenda Gel | 2019 | 21.02.2024 | animations, stop motion, blueprints, rivered, structures, lands |
Inanimate Alice Episode 6 : The Last Gas Station | Andy Campbell, Kate Pullinger, Chris Joseph | 2016 | 21.02.2024 | inanimate alice, digital fiction, digital novel, episodic, art-game, fictional narrative, spatial, narrative, interactive, video game |
Tendar | Samantha Gorman | 2019 | 21.02.2024 | technology, social, games, gaming, creative communities |
Bone: The Great Cow Race | 2006 | 21.02.2024 | adventure, adventure game, narrative game, point-and-click, episodic, episodic fiction | |
Shadows From Another Place | Paula Levine | 2004 | 21.02.2024 | locative, maps, consciousness, GPS, war, bombing |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Picador | 03.10.2018 |
Pathfinders | 03.10.2018 |
MediaCommons | 03.10.2018 |
Little, Brown | 03.10.2018 |
University of South Carolina Press | 03.10.2018 |
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Organizations
Name | Updated |
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Jan Matejko Academy of Fine Arts in Krak... | 10.11.2015 |
Kean University | 31.10.2015 |
University of Montana | 30.10.2015 |
University of Trier | 26.10.2015 |
Pride Toronto | 10.10.2015 |
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Events
Name | Event Date | City | Country | Updated |
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UU First Humanities Student Conference: Time and Temporality | 09.01.2015 | Utrecht | 30.11.2016 | |
ELMCIP Seminar on Electronic Literature Communities | 20.09.2010 | Bergen | Norway | 30.11.2016 |
Narr@tive: Digital Storytelling | 22.04.2004 | Los Angeles | United States | 30.11.2016 |
Salette Tavares – Desalinho das Linhas | 21.03.2010 | 30.11.2016 | ||
Digitale Kunst in der Bibliothek - Digital Art in the Library | 28.03.2012 | Basel | Switzerland | 30.11.2016 |
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Databases and Archives
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