Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 | |
A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
TrackMeNot | Daniel C. Howe | 2012 | 08.02.2024 | software artwork, web browsers plugin, art intervention |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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OccupyMLA’s Hidden Archive | Kathi Inman Berens | Conference paper or presentation | 27.09.2016 | 2014 | |
The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska | Piotr Marecki | Conference paper or presentation | 27.09.2016 | 2014 | |
#Carnivast: The Virtual Reality, Code Poetry App | Rob Myers | Review | 27.09.2016 | 2013 | |
Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases | Álvaro Seiça | Article in a print journal | 27.09.2016 | 2014 | |
QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION | Mez Breeze | Article in a print journal | 27.09.2016 | 1997 |
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Publishers and Journals
Name | Updated |
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Soft Skull Press | 02.09.2016 |
Materialidades da Literatura / Materialites of Literature | 16.07.2016 |
ENTER+ | Creative Manual for Repurposing in Electronic Literature | 18.06.2016 |
Instar Books | 10.06.2016 |
Computational Culture: A Journal of Software Studies | 19.04.2016 |
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Organizations
Name | Updated |
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Sciences Po | 14.02.2014 |
Capilano University, CultureNet (Associa... | 05.02.2014 |
CES Don Bosco University | 18.01.2014 |
Universidad Francisco de Victoria | 18.01.2014 |
Media Archaeology Lab | 17.01.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Digital Arts and Culture 2003 Conference | 19.05.2003 | Melbourne | Australia | 30.11.2016 |
Modern Language Association Convention 2012 | 05.01.2012 | Seattle | United States | 30.11.2016 |
MACHINE reading series | 14.02.2004 | Philadelphia | United States | 30.11.2016 |
Critical Computing 2005 | 20.08.2005 | Aarhus | Denmark | 30.11.2016 |
Actamedia – Artemídia e Cultura digital Simpósio Internacional de Artemídia e Cultura Digital | 30.10.2012 | São Paulo | Brazil | 30.11.2016 |
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Databases and Archives
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