Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Electronic Revolution | William S. Burroughs | 2015 | 08.02.2024 | Collected essays, existentialism, cut-up technique, the unrecognized virus, moving pictures |
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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From Theorizing to Analyzing Digital Fiction | Alice Bell, Astrid Ensslin, Hans Kristian Rustad | Article or chapter in a book | Analyzing Digital Fiction | 23.09.2021 | 2014 |
Will Computer Games Ever Be a Legitimate Art Form? | Ernest Adams | Article or chapter in a book | Videogames and Art | 23.09.2021 | 2007 |
Videogames and Art | Ernest Adams | Book (collection) | 23.09.2021 | 2007 | |
Metalepsis in Popular Culture | Book (collection) | 23.09.2021 | 2011 | ||
Metareference across Media: Theory and Case Studies | Book (collection) | 23.09.2021 | 2009 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Reading by Talan Memmott (Electronic Literature Research Group, UiB) | 17.02.2011 | Bergen | Norway | 30.11.2016 |
Electronic Literature Organization 2008: Visionary Landscapes | 29.05.2008 | Vancouver | United States | 30.11.2016 |
Digital Arts and Culture 2005 Conference | 01.12.2005 | Copenhagen | Denmark | 30.11.2016 |
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres | 20.11.2008 | Siegen | Germany | 30.11.2016 |
Mapping E-Lit: Lectura i anàlisi de la literatura digital | 24.11.2011 | Barcelona | Spain | 30.11.2016 |
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Databases and Archives
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