Electronic Literature Organization 2008: Visionary Landscapes

Critical writing presented:

Title Author Tags
(R)Evolutionary Communication: Defining and Refining Digital Literature, Art and Storytelling Allegra Pietera pedagogy, space, video, narrative, interdisciplinary, storytelling, sound, images, design, technology, story-telling, critical discourse, digital media, experience
A New Literary Information System: GPS, The Global Poetic System: Bringing Electronic Literature To The Greater Public Laura Borràs Castanyer definitions, models, information systems, interfaces, literary adaptive texts, literary classic texts, texts constructed by community interaction, literary content, real time
An Archival Approach to Curating Born-Digital and Electronic Literary Materials Michael Forstrom, Catherine Stollar Peters, Melissa Waterworth, Gabriela Redwine archive, curation, preservation, appraisal, transfer, Processing, access
Art at the Interstice Carolyn Guertin cultural production, commodified culture, commodification, uncommodified culture, user-generated, social, ambivalence, mimicry, interstice, hybridity, liminality
Artists, Personas, Mediums, Instruments: Envisioning the Visionary Mark Amerika creativity, persona, hybrid art practice, artist-medium, cybernated art, cultural landscape, new media technologies
Augmented Reality Storyworlds: Building Spatial Hyperfictions in the York Future Cinema Lab Caitlin Fisher augmented reality, spatial hypermedia, literary content, toolkit
Avatars Sharing Agency: Metaphor in Interactive Narrative Environments Jeff Rush avatar, agency, negotiation, game, interactive narrative, metaphor of interactivity, video games
Blending the Crossword with the Narrative: An Examination of the Storygame Jimmy Maher interactive fiction, story game, immersion, interactivity, history of games, literature
Blurring of Public and Private Space in New Media Art Belinda Haikes public space, private space, interactivity, social systems
Brautigan Bibliography and Archive: Digitizing a Literary Life John F. Barber archive, bibliography, database, digitization, counterculture, historical, ethnographical, biographical
Cavewriting: Spatial Hypertext Authoring System Damon Loren Baker CAVE, cave writing, teaching, hypertext fiction
Code: Redact <Redact> Sandy Baldwin, Alan Sondheim codework, language, performance, embodiment, 3D, choreography, psychoanalysis
Communitizing Electronic Literature Scott Rettberg community, institutional critique, digital humanities, post-processing, e-lit publishing, ELO, ELC, archiving, e-lit academia, e-lit history
Corporeal Poetry: Experiments with 3D Poetry in the MOVE Lab Dene Grigar 3D, lab, media art
Crossed Lines Sarah Atkinson artist talk, interactive film, installation, multilinear film, multiscreen, storytelling paradigm, design, authoring, scripting, fictional production
Digging For The Roots Of Interactive Storytelling Carolyn Handler Miller interactive narrative, history, myth, ritual, game, human expression, religion, religious practices, ancient Egyptians, ancient Greeks
Digital Modernism Jessica Pressman modernism, digital modernism, appropriation, adaptation, literary modernism, avant garde, reading practices
Digital Oracles Martha Carrer Cruz Gabriel search, privacy, trust, filtering, critical new media, artist talk
Digital Panoramas and Cinemascapes Roderick Coover panorama, cinemascape, scrolling, media differences, panoramic environments
Digital Poetry Beyond Avant-Garde Readings: Proposing a Digital Lyric Holly Dupej lyric, textual analysis, posthuman, gesture, musical language, avant-garde, literariness, digital poetry, posthuman studies
Electronic Literature as an Information System Juan B. Gutiérrez, Mark C. Marino, Pablo Gervás, Laura Borràs Castanyer definitions, models, information systems, cybertexts, Printed literature, artistic texts, digital born works, n-tier information system, novelty, re-usability
Electronic Literature as an Information System: A Foundational Framework Juan B. Gutiérrez digital born works, Printed literature, multimedia, n-tier information system, data, textual content, process, computational interactions, presentation, on-screen renderings of narrative, information systems, novelty, re-usability, archive, preservation, definitions, models
ELIZA Revisited Noah Wardrip-Fruin conversational character, textual interaction, breakdown, procedural, processes, design, generative
Examining The Information Systems Of The Electronic Literature Collection Mark C. Marino definitions, models, information systems, Electronic Literature Collection, categorization
Extended Narratives in Egypt: The Book of Going Forth by Day Marjorie C. Luesebrink landscape, register, map, navigation, point of view, artist talk
From Audio Black to Artful Noises: Looking at Sound in Electronic Literature Kenneth Sherwood sound and image, sound, multimedia, 3D
Fugues: An Associative Project on Reading Poetry through the Use of Hypermedia Alice Van der Klei critical new media, hypermedia, association, pedagogy, adaptation, literary critical analysis, poetry, new media writing
Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System D. Fox Harrell, Kenny K. N. Chow generative, criticism, concrete poetry, calligraphy, polymorphic, polypoem, renku poetry, iconicity, self-reflexivity, modularity, consumption
Hors-Categorie: An Embodied, Affective Approach to Interactive Fiction David Benin interactive fiction, embodiment, affect, drugs, doping, Tour de France, virtual, virtualities, classification
Hypermediating the Game Interface: Grand Theft Auto and the Alienation Effect Jason Farman computer game, alienation, Hypermediacy, political, avatar, immersion, satire
I like IRC & SMS Rita Raley IRC, SMS, multimedia, installation, performance, user-generated texts, surveillance, participatory culture, public space, private space, locative media
Implied Code as Mental Geography Jeremy Douglass turing test, psychogeography, maps, cartography, navigation
Infinite Interfaces and Intimate Expressions: Hand-Held Mobile Devices and New Reflective Writing Spaces Lisa Holloway-Attaway mobile, interface, self-reflection, digital writing, innovation, digital writing spaces, portability, digital expression
Landscape (Re)-Visioned Jim Bizzocchi landscape, cinematic landsape, post-production, ambient video
Literary Computation: The Role of Computers in the Construction of Literary Artifacts Pablo Gervás information systems, modernization, definitions, models
Live Movies Gail White Scott, Kirby Malone media art, performance, digital images, video clips
Locating the Literary in New Media Joseph Tabbi posthuman, digital textuality, digital culture, materiality, literary studies, constraints, literariness
Logging In Sandy Baldwin logging, cognition, subjectivity, turing test, login, psychoanalysis, poetics, net inscription, CAPTCHA
Making Meaning: Negotiating Seduction in New Media Works Nanette Wylde technological seduction, novelty, development, expectations
Mapping out Spaces for E-Lit Criticism Jessica Pressman journals, online journals, publication venues, discourse networks, discursive space, web 1.0, navigation, cybertext, hypertext, web-zines, e-zines
Meta Discourse: An Investigation into Possibilities of Meta-Fictions in the 21st Century Jennifer Roudabush literary concepts, meta-fiction, hypertext, accessibility, authorship, reading
Multimedia Project of Isaac Rosenberg and William Blake Cynthia Deike-Sims critical new media, multimedia, William Blake, Isaac Rosenberg, nature, man/nature, mythology, spirituality, podcast, personhood, mind, soul, virtues, vices, natural world
Musical Time with Kinetic Type Brian Evans music, kinetic typography
Narrating Artificial Daydreams, Memories, Reveries: Toward Scalable Intentionality in Expressive Artificial Intelligence Practice D. Fox Harrell, Jichen Zhu memory, artificial intelligence, expressive processing, intentionality, agency
New Forms of Subjectivity? Writing and Corporeality in Australian New Media Art Anna Gibbs, Maria Angel Australia, subjectivity, corporeality, image and text, visual media
On Moving and Being Moved Maria Angel, Anna Gibbs embodiment, intimacy, synaesthesia, movement, body, metaphor
Original Chat: Exploring the Origins of the Turing Test Mark C. Marino turing test, chatbot, artificial agents, interactive fiction
Played by Hyperfiction. Modes of Reading Megan Heyward's "Of Day, of Night" Hans Kristian Rustad reading, text game, aesthetics, absorption
Practical Play: Research and Invention Talan Memmott play, lab, practice-based research
Programming Literary Flow Jeremy Douglass flow, flowcharts, infographics, narrative diagrams, controlled traversals, flow-control programming, metaphor, aesthetics
Provocation by Program: Imagining a Next-Revolution Eliza Nick Montfort, Andrew Stern process-intensive, provocation, literary program, conversational character
Reading Practices in Electronic Literature: A Dialogic Approach Cheri Crenshaw reading, rhetoric, dialogism, remediation
Remix Writing and Postproduction Art (Workshop) Mark Amerika remix, postproduction art, literary texts, websites, music videos, audio tracks, hybrid art practice, net art
Scott McCloud's The Right Number: Gaining Currency with Multimedia Technology and Digital Publishing in the Web Comics Revolution Dawn Dietrich comics, web comics, micropayments, graphic novel
See Spot Link. Link, Spot, Link: How to read and appreciate electronic literature (Workshop) Deena Larsen links, images, sound, motion, electronic literature
Sensory Modalities and Digital Media Andrew Klobucar social networks, pedagogy, interpretation, architecture, indeterminacy, semantic networks, convergence, digital age
Subjective Boundaries: Shelley Jackson's Hypertexts and the Terrain of the Skin Cara Ogburn skin, embodiment, hypertext, tattoos, body, living body, dead body
Textuality and Graphic Novels: Identity, Influence and Adaptation in V for Vendetta and Beyond Kristine Trever graphic novel, text and image, film, simulation, semiotics, web comics, multimedia, hypertext
The (Vis)poetics of Jim Andrews: 'A Pen' Leonardo L. Flores lettrist, tool, participation, vispo, poetics
The Aesthetic of Dissonance within 6amhoover.com Donna Leishman disorder, dissonance, communication, participant experience, aesthetic of dissonance, interactive literary art
The Aesthetics and Practice of Computational Literature Daniel C. Howe, Braxton Soderman aesthetics, computation, generation, authoring system, layering, materiality, authorial intent, constraints, distributed creativity
The Aesthetics of Generative Literature: Lessons from a Digital Writing Workshop Daniel C. Howe, Braxton Soderman pedagogy, generative, tools, authorship, materiality
The Cuckoo Bird of Fiction: Pastiche, Hoax and the Evolution of Form Rob Wittig pastiche, hoax, form, literary history, vernacular
The E-ssense of Literature Robert Kendall generative, source code, criticism, methodology
The Machinimatic Moment Gregory Turner-Rahman machinima, narrative, user-generated, game, liminality, videogame, film, production/consumption, play/cognition, synthesis/critique
The Medium Is the Metaphor Melinda White medium, metaphor, hypertext, critical new media, Flash
The Risk of Reading in Digital Literary Creation Laura Borràs Castanyer, Joan Elies Adell reading, modernity, discontinuties, ruptures, experimental writing
Towards an Art of Rhetoric in Electronic Literary Works: The Figures of Manipulation Serge Bouchardon rhetoric, rhetorical figure, figures of manipulation, human-computer interaction, text, video, image, interactive writing
Transliteracy and Interdisciplinarity in Digital Media Research Sue Thomas transliteracy, interdisciplinarity
Weapons Of The Deconstructive Masses: Whatever the Electronic in Electronic Literature may or may not mean John Cayley terminology, definitions
Words and pictures ex machina? Hypertext and ekphrasis Diana Pimentel text and image, hypertext, deus ex machina, ekphrasis, remediation, poetry, photography

Writing about this event:

Record posted by: 
Scott Rettberg
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