Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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The Machine Learning Breakfast Club (netprov) | Mark C. Marino, Rob Wittig | 2019 | 08.02.2024 | netprov, machine learning, artificial intelligence, role-play, teaching, caricature |
Towa Towa | Aaron Oldenburg | 2012 | 08.02.2024 | digital art, e-lit, culture, guyanese culture, trinidadian culture, challenge, viewer, active role, partecipants, digital form |
Always Tomorrow | Caitlin Fisher, Damon Loren Baker | 2012 | 08.02.2024 | virtual reality, fiction, interactive, poetry |
Chimeria: Grayscale | D. Fox Harrell | 08.02.2024 | ||
The Pub and the People: A Worktown Study | Mass-Observation | 1987 | 08.02.2024 | Mass-Observation movement, social survey |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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'I know what it was. You know what it was': Second Person Narration in Hypertext Fiction | Alice Bell, Astrid Ensslin | Article in a print journal | 25.09.2021 | 2011 | |
Storyspace 3 | Mark Bernstein | Conference paper or presentation | 24.09.2021 | 2016 | |
Reading Digital Fiction: From Hypertext to Timeline | Roberto Simanowski | Article or chapter in a book | Analyzing Digital Fiction | 24.09.2021 | 2014 |
Figures of Gestural Manipulation in Digital Fictions | Serge Bouchardon | Article or chapter in a book | Analyzing Digital Fiction | 24.09.2021 | 2014 |
The rhetoric of interactive art works | Serge Bouchardon | Conference paper or presentation | 24.09.2021 | 2008 |
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Publishers and Journals
Name | Updated |
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Campo Santo | 26.10.2017 |
East of the web | 25.10.2017 |
LucasArts | 24.10.2017 |
EA Sports | 24.10.2017 |
Bethesda Softworks | 20.10.2017 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade de C... | 05.02.2015 |
Universidade de Coimbra/ University of C... | 05.02.2015 |
Portuguese Association for Anglo-America... | 05.02.2015 |
University of Bremen | 05.02.2015 |
University of Paris 8 Vincennes Saint-De... | 30.01.2015 |
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Events
Name | Event Date | City | Country | Updated |
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FILE Festival Internacional de linguagem Eletrônica | 18.10.2012 | Brazil | 30.11.2016 | |
Incubation3: The 3rd trAce International Symposium on Writing and the Internet | 12.07.2004 | Nottingham | United Kingdom | 30.11.2016 |
ACM Hypertext 1989 | 05.11.1989 | Pittsburgh | United States | 30.11.2016 |
Books on the Cutting Edge | 04.06.2013 | Victoria | Canada | 30.11.2016 |
Curso de Ciberliteratura y Lenguaje | 26.07.2014 | 30.11.2016 |
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Databases and Archives
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