Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
from estranger to e-stranger | Annie Abrahams | 2014 | 21.02.2024 | languages, translation, collaboration, estranger, e-stranger |
Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Riga Under Western Eyes | Joseph Tabbi | 02.10.2024 | 2006 | ||
Between Play and Politics: Dysfunctionality in Digital Art | Anthology of creative work or online gallery | 02.10.2024 | 2010 | ||
Between Play and Politics: Dysfunctionality in Digital Art | Marie-Laure Ryan | Article in an online journal | image + narrative | 02.10.2024 | |
Structure and Meaning in Role-Playing Game Design | Rebecca Borgstrom | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 02.10.2024 | |
Structure and Meaning in Role-Playing Game Design | Rebecca Borgstrom | Article in an online journal | 02.10.2024 | 2008 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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iMovie | Apple Inc. | 25.09.2021 | ||
Xbox 360 | Microsoft | 2005 | 22.09.2021 | |
Playstation 3 | Sony Interactive Entertainment | 2006 | 22.09.2021 | |
Playstation 2 | Sony Interactive Entertainment | 2000 | 22.09.2021 | |
Ruffle | 27.08.2021 |
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Publishers and Journals
Name | Updated |
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Les Éditions de Minuit | 19.09.2018 |
Guardian Weekly | 19.09.2018 |
Bloomsbury Publishing PLC | 19.09.2018 |
Arcade Project | 13.09.2018 |
Electronic Book Review (ebr) | 12.09.2018 |
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Organizations
Name | Updated |
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The Finnish Institute for Children'... | 31.08.2015 |
Høgskolen i Bergen | 31.08.2015 |
Roskilde Library | 31.08.2015 |
Aarhus Public Libraries | 31.08.2015 |
Samlaget | 31.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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II Simpósio Nacional da ABCiber - Associação Brasileira de Pesquisadores em Cibercultura | 10.10.2008 | São Paulo | Brazil | 30.11.2016 |
Remediating Literature | 04.07.2007 | Utrecht | Netherlands | 30.11.2016 |
ISEA2013: Electronic Art – Resistance is Futile | 07.06.2013 | Sydney | Australia | 30.11.2016 |
Digital og Sosial | 10.11.2004 | Bergen | Norway | 30.11.2016 |
Workshop on Curating and Exhibiting Electronic Literature | 30.10.2012 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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Research Collections
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