Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Tendar | Samantha Gorman | 2019 | 21.02.2024 | technology, social, games, gaming, creative communities |
Bone: The Great Cow Race | 2006 | 21.02.2024 | adventure, adventure game, narrative game, point-and-click, episodic, episodic fiction | |
Shadows From Another Place | Paula Levine | 2004 | 21.02.2024 | locative, maps, consciousness, GPS, war, bombing |
Beneath the Surface: Waterways, Circulation and Glimmers of Place | Chandra Frank | 21.02.2024 | ||
Glitched Goddesses With Portrait of Picasso @ArtBasel Miami 2018 | Marjan Moghaddam | 2018 | 21.02.2024 | cyberfeminism, feminism, digital art, gender inequality |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 | |
Z-machine | 1979 | 22.11.2017 | ||
Soft Cinema | 22.11.2017 | |||
Texas Instruments TI-99/4A | Texas Instruments | 1981 | 22.11.2017 | |
TRS-80 | Tandy Corporation | 1977 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Picador | 03.10.2018 |
Pathfinders | 03.10.2018 |
MediaCommons | 03.10.2018 |
Little, Brown | 03.10.2018 |
University of South Carolina Press | 03.10.2018 |
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Organizations
Name | Updated |
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Jan Matejko Academy of Fine Arts in Krak... | 10.11.2015 |
Kean University | 31.10.2015 |
University of Montana | 30.10.2015 |
University of Trier | 26.10.2015 |
Pride Toronto | 10.10.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature Organization 2016: Next Horizons | 10.06.2016 | Victoria | Canada | 30.11.2016 |
Electronic Literature in Europe 2008 | 11.09.2008 | Bergen | Norway | 30.11.2016 |
2010 UND Writers Conference "Mind the Gap: Print, New Media Art" | 23.03.2010 | Grand Forks | United States | 30.11.2016 |
Everything Akimbo | 19.09.2011 | Cambridge | United States | 30.11.2016 |
Getting Started in the Digital Humanities with DHCommons | 05.01.2012 | Seattle | United States | 30.11.2016 |
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Databases and Archives
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