Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Liberdade | Alckmar Luiz dos Santos, Francisco Marinho | 2013 | 22.02.2024 | digital literature, poetry, Interactive art, visual poetry |
Vital | Jason Edward Lewis | 2012 | 22.02.2024 | IPad app, touch-based interaction, poetry, mobile, performance poetry, computational typography, race, racial classification, White culture, hyperbolic, cultural geographies, authenticity, touch |
Rendition | nespresso | 2007 | 22.02.2024 | interactive fiction computer game, espionage |
Greetings from… | Paul O'Neill | 2019 | 22.02.2024 | |
Riveted, Structures, Lands | Lands Brenda Gel | 2019 | 21.02.2024 | animations, stop motion, blueprints, rivered, structures, lands |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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OccupyMLA’s Hidden Archive | Kathi Inman Berens | Conference paper or presentation | 27.09.2016 | 2014 | |
The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska | Piotr Marecki | Conference paper or presentation | 27.09.2016 | 2014 | |
#Carnivast: The Virtual Reality, Code Poetry App | Rob Myers | Review | 27.09.2016 | 2013 | |
Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases | Álvaro Seiça | Article in a print journal | 27.09.2016 | 2014 | |
QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION | Mez Breeze | Article in a print journal | 27.09.2016 | 1997 |
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Publishers and Journals
Name | Updated |
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Griffith Review | 20.08.2019 |
Participations: Journal of Audience and Reception Studies | 12.06.2019 |
Book*hug | 03.06.2019 |
Digicult | 08.05.2019 |
frAme: Journal of Culture and Technology | 24.04.2019 |
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Organizations
Name | Updated |
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Dublin School of Creative Arts | 29.09.2016 |
University of Wisconsin-Madison | 22.09.2016 |
Universidade de Coimbra | 20.09.2016 |
Bay12 Games | 15.09.2016 |
The University of Iowa's Internatio... | 09.09.2016 |
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Events
Name | Event Date | City | Country | Updated |
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Translations - Translating, Transducing, Transcoding | 19.07.2017 | Porto | Portugal | 09.08.2017 |
Communities - Signs, Actions, Codes | 19.07.2017 | Porto | Portugal | 09.08.2017 |
Affiliations - Remix and Intervene: Computing Sound and Visual Poetry | 19.07.2017 | Porto | Portugal | 09.08.2017 |
Netzliteratur: Umbrüche in der literarischen Kommunikation | 25.11.2004 | Siegen | Germany | 04.08.2017 |
Language and the Interface | 14.05.2015 | Coimbra | Portugal | 27.07.2017 |
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Databases and Archives
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