Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Deszczownik / Rainer | Piotr Marecki | 2020 | 02.03.2024 | art games, atari, Retro games, 8bit, Text Rain |
El jardín de los relatos inacabados | Félix Remírez | 2009 | 29.02.2024 | hypermedia, ambient music, garden, stories, fragmented writing, multimedia animation, fiction |
Elogio del texto digital. Claves para interpretar el nuevo paradigma | José Manuel Lucía Megías | 2012 | 29.02.2024 | ebook, teaching digital literature, hypertext, digitization |
Танкетки (Tanketki) | Alexey Vernitsky | 2003 | 29.02.2024 | collective writing, literary games |
MATTERS, Electromagnetic poems | José Aburto | 2016 | 29.02.2024 | material, materiality, temporality, changing text, physical reflection, sound, invisibility |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Post-Chapter Dialoge, Raley and Ricardo | Rita Raley, Francisco J. Ricardo | Article or chapter in a book | Literary Art in Digital Performance: Case Studies in New Media Art and Criticism | 27.09.2016 | 2009 |
Post-Chapter Dialogue, Simanowski and Ricardo | Roberto Simanowski, Francisco J. Ricardo | Article or chapter in a book | Literary Art in Digital Performance: Case Studies in New Media Art and Criticism | 27.09.2016 | 2009 |
After 391: Picabia's early multimedia experiments | Chris Joseph | Article on the author's website | 27.09.2016 | 2002 | |
Adventures in Transition: Jason Nelson’s Scary Journey from Flash to J-Code and Desk to Hand | Jason Nelson | Conference paper or presentation | 27.09.2016 | 2012 | |
Quantum Authoring for "Prom Week": What We Learned Writing Six Thousand Lines of Procedurally-Driven Dialogue | Aaron A. Reed | Conference paper or presentation | 27.09.2016 | 2012 |
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Publishers and Journals
Name | Updated |
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Communications. Media. Design | 25.06.2020 |
Increment | 16.06.2020 |
Der Maulkorb | 16.06.2020 |
Markt+Technik Verlag | 04.06.2020 |
Pygmalion Press | 26.05.2020 |
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Organizations
Name | Updated |
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Square Enix | 25.10.2017 |
SEGA | 25.10.2017 |
PlayWay S.A. | 25.10.2017 |
Five Years | 16.10.2017 |
Ladies of the Press | 16.10.2017 |
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Events
Name | Event Date | City | Country | Updated |
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Attention à la marche! Mind the Gap! | 13.08.2018 | 26.09.2018 | ||
bleuOrange Cocktail & Performance Evening #3 (Thursday) | 16.08.2018 | Canada | 26.09.2018 | |
Uchronia: What if ? | 15.08.2018 | 26.09.2018 | ||
bleuOrange Performance Evening #1 (Tuesday) | 14.08.2018 | 26.09.2018 | ||
Printing Out The Internet (POTI) | 19.09.2018 |
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Databases and Archives
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