Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Human Readable Messages | Mez Breeze | 2012 | 05.03.2024 | code poetry, digital poetry, poetry |
Diagrams Series 6: 6.4 and 6.10 | Jim Rosenberg | 2005 | 05.03.2024 | constraint, digital poetry, poetry, hypertext, conceptual, procedural, Squeak, literary systems, multiplicity |
Si son sólo libros | Marla Jacarilla | 2009 | 02.03.2024 | interface, archiving, hypertext, image and text |
Super Mario Clouds | Cory Arcangel | 2002 | 02.03.2024 | nes, nintendo entertainment system, ROM, hack, video game, appropriation, 8bit, game modification, game |
Deszczownik / Rainer | Piotr Marecki | 2020 | 02.03.2024 | art games, atari, Retro games, 8bit, Text Rain |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Analyzing Digital Fiction | Book (collection) | 07.09.2023 | 2014 | ||
Story machines: how computers have become creative writers | Mike Sharples, Rafael Pérez y Pérez | Book (monograph) - print | 05.09.2023 | 2022 | |
On Navigation and Interactivity | Simon Biggs | Other | 01.09.2023 | 1996 | |
The Reader as Author as Figure as Text | Roberto Simanowski | Conference paper or presentation | 30.08.2023 | 2001 | |
From Concrete to Digital: The Reconceptualization of Poetic Space | Anna Katharina Schaffner | Article or chapter in a book | Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres | 30.08.2023 | 2010 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Blender | 1995 | 11.11.2016 | ||
ALGOL | 1958 | 11.11.2016 | ||
Ruby | 1995 | 11.11.2016 | ||
Drupal | 2001 | 11.11.2016 | ||
Python | 1991 | 11.11.2016 |
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Publishers and Journals
Name | Updated |
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Glienicke | 05.03.2020 |
Vectors: Journal of Culture and Technology in a Dynamic Vernacular | 19.02.2020 |
Arco-Libros | 18.02.2020 |
Lengua de Trapo | 18.02.2020 |
Fórcola Ediciones, S.L. | 18.02.2020 |
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Organizations
Name | Updated |
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Les inéditeurs | 11.09.2017 |
Chelyabinsk State University | 11.09.2017 |
Telltale Games | 06.09.2017 |
Indian Institute of technology Indore | 28.08.2017 |
Østre | 24.08.2017 |
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Events
Name | Event Date | City | Country | Updated |
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R-CADE Symposium on _Uncle Buddy's Phantom Funhouse_, 2016 | 15.04.2016 | United States | 16.08.2018 | |
other minds | 09.04.2018 | 14.08.2018 | ||
Queensland Literary Awards, 2017 | 04.10.2017 | Brisbane | Australia | 13.08.2018 |
Taper #1 | 22.05.2018 | Cambridge | United States | 04.07.2018 |
Documenting Born Digital Creative and Scholarly Works for Access and Preservation -- DHSI 2018 | 12.06.2018 | Canada | 15.06.2018 |
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Databases and Archives
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