Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Myst VR | Robyn Miller, Rand Miller | 2021 | 22.12.2024 | VR, adventure game, puzzle |
Vertigo 2 | Zach Tsiakalis-Brown | 2023 | 22.12.2024 | VR, adventure game, first-person |
The Seventh Guest VR | 2023 | 22.12.2024 | VR, puzzle, adventure game, first-person | |
Perspectives: Paradise | 2019 | 22.12.2024 | VR, experience, first-person | |
Labyrinthine | 2023 | 22.12.2024 | VR, first-person, adventure game, puzzle |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Reading 300 Works of Electronic Literature: Preliminary Reflections | Joseph Tabbi | Article in an online journal | 02.10.2024 | ||
Hypertext: Storyspace to Twine | Astrid Ensslin, Lyle Skains | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 02.10.2024 | 2017 |
A framework for developing multi-modal media-spaces using AI techniques | Mily Mumford, Steve Dipaola | Conference panel or roundtable | 02.10.2024 | 2018 | |
Video Poetry by Mohamed Habibi: Report from Dubai | John F. Barber | Conference panel or roundtable | 02.10.2024 | ||
E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction | Ted Fordyce | Conference paper or presentation | Forms and Platforms | 02.10.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Insta360 | 11.06.2022 | |||
Ebook | 11.06.2022 | |||
Dropbox | Dropbox Inc | 2008 | 11.06.2022 | |
Commend line | 11.06.2022 | |||
Book; Website | 11.06.2022 |
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Teaching Resources
Title | Author | Type of Resource | Updated |
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Digital Poetry and the Limits of Interpretation (ENGL 5559) | Lori Emerson | Syllabus | 03.04.2012 |
Digital Literature (Engl 391, Fall 2010) | Jessica Pressman | Syllabus, Lesson plan | 03.04.2012 |
Digital Literature (Engl 391, Fall 2008) | Jessica Pressman | Syllabus, Lesson plan | 03.04.2012 |
Authoring 2.0: Writing Digital Culture (ENGL 5380-001) | Carolyn Guertin | Syllabus | 28.03.2012 |
Digital Publishing (PUBL 6318) | Kyle Schlesinger | Syllabus | 09.03.2012 |
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Publishers and Journals
Name | Updated |
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Games and Culture | 30.09.2021 |
Liverpool University Press | 29.09.2021 |
Longman | 29.09.2021 |
Xbox Game Studios | 29.09.2021 |
Apogee Software | 28.09.2021 |
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Organizations
Name | Updated |
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Digital Arts & Humanities Commons (D... | 03.12.2019 |
Hof University | 03.12.2019 |
Red Room Poetry | 01.12.2019 |
Roosevelt University | 08.11.2019 |
Palacký University Olomouc | 10.10.2019 |
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Events
Name | Event Date | City | Country | Updated |
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GiG 2.0: An Interactive Cabaret of Electronic Literature and Media | 09.12.2000 | Chicago | United States | 15.04.2021 |
Interactions: Poems that Go | 05.10.2001 | Chicago | United States | 15.04.2021 |
2001 Electronic Literature Awards | 18.05.2001 | New York City | United States | 14.04.2021 |
2021 Woman E-Lit Symposium | 30.03.2021 | 04.04.2021 | ||
Natural Language: Readings and Performances | 04.01.2019 | Chicago | United States | 31.03.2021 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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Brown University Digital Language Arts | John Cayley | 04.12.2019 |
Research collection of a critical writing: Video games and Narratives | 25.11.2019 | |
Performed creative works with VR | Kristina Igliukaite | 25.11.2019 |
Narrative Games | Filip J. Falk, Andre Lund, Juan Manuel Altadill Casas | 11.11.2019 |
Interactive Fiction 2019 | 11.11.2019 |
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