Electronic Literature Organization 2012: Electrifying Literature: Affordances and Constraints
The 2012 Electronic Literature Organization Conference will be held June 20-23, 2012 in Morgantown, WV, the site of West Virginia University. In conjunction with the three-day conference, there will be a juried Media Arts Show open to the public at the Monongalia Arts Center in Morgantown and running from June 18-30, 2012. An accompanying online exhibit will bring works from the ELO Conference to a wider audience.
Even if nobody could define print literature, everyone knew where to look for it - in libraries and bookshops, at readings, in class, or on the Masterpiece channel. We have not yet created, however, a consensus about where to find electronic literature, or (for that matter) the location of the literary in an emerging digital aesthetic. Though we do have, in digital media, works that identify themselves as "locative," we don't really know where to look for e-lit, how it should be tagged and distributed, and whether or how it should be taught. Is born digital writing likely to reside, for example, in conventional literature programs? in Rhetoric? Comp? Creative Writing? Can new media literature be remediated? How should its conditions of creation be described? Do those descriptions become our primary texts when the works themselves become unavailable through technological obsolescence? To forward our thinking about the institutional and technological location of current literary writing, The Electronic Literature Organization and West Virginia University's Center for Literary Computing invite submissions to the ELO 2012 Conference.
(Source: Conference website).
Critical writing presented:
Title | Author | Tags |
---|---|---|
Abandoning Canon: Fluid Texts and Implicit Collaboration in Electronic Narratives | Lyle Skains | artists, author, text, reader, access, narrative creation, fluid, literary canon |
Abstraction in Bits, Letters, and Sounds | Aden Evens | |
Adventures in Transition: Jason Nelson’s Scary Journey from Flash to J-Code and Desk to Hand | Jason Nelson | digital poetry, creative practice, technologies, new technologies, Adobe Flash, user, software, Tyrant Apple |
Against Information: Reading (in) the Electronic Waste Land | Andrew Klobucar | information processing, knowledge, representation format, epistemology, interdisciplinary, paradigm, virtual reality, AR, environment, reality, materialities, material actualities. |
Aleph Null as Tool, Thought Process, and Poetics | Leonardo L. Flores | tool, thought processes, poetics |
Alternative Avenues in Digital Poetics and Post-Literary Studies | Talan Memmott, Maria Damon, Claire Donato, Chris Funkhouser, Carolyn Guertin, Jeff T. Johnson, Eric Snodgrass, Alan Sondheim | digital poetics, storytelling, education, technologial studies, alternatives, electronic literary studies, critical theory, cultural studies, meaning making, communication, expert, academic institutions |
Andrews' Open Canvas: A Critical Code Studies Reading of Aleph Null | Mark C. Marino | critical code studies |
Archiving Workshop | Bill Bly, Deena Larsen, Marjorie C. Luesebrink | archiving, mobile, miniature, archiving techniques, author archives, technological development, digital obsolescence, copyright |
At the Time of Writing: Digital Media, Gesture and Handwriting | Anna Gibbs, Maria Angel | literary practice, literary agency, agency, handwriting, embodied praxis, corporeality, gesture, locative media, graffitti, typography, digital media, literary process |
Bob Brown's Reading Machine and the Comic Experience of Electrified Reading | Eric Rettberg | predecessor, reading machine, machine poetics, mediation, futurist, mechanization of culture, modernist, avant-garde, technological novelty |
Bookishness on Screen | Jessica Pressman | nostalgia, bookishness, screen |
Bringing the Art of Design to the National Park Service: The Fort Vancouver Mobile Project | Dene Grigar | mobile technologies, digital storytelling, locative technologies, narrative practices, dissemination, experience, historical perspectives, creation process |
Captivating Choices: Reconciling Agency and Immersion | Stacey Mason | agency, immersion, game |
Cicatrix: Pain, Sex, and Dying in E-Literature | Sandy Baldwin, Maria Damon, Alan Sondheim | sexuality, pain, virtual world, digital performance, interactive performance, affect, death, textuality, embodiment |
Commenting Creative Code | Nick Montfort, Stephanie Strickland | BASIC, 1970s, 1980s, code comments, programming, literary arts, code comments conventions |
Condors' polyphony and jawed water-lines catapulted out: Gnoetry and Its Place in Text Processing's History | Chris Funkhouser, Andrew Klobucar | experiment, software program, Gnoetry, text processor, 1980s, artificial poetry, digital poem, automatic text generation, text synthesizer, constrained writing, authorial agency, interactivity |
Convergent Devices, Dissonant Genres: Tracking the “Future” of Electronic Literature on the iPad | Anastasia Salter | convergent devices, ipad, eliterature, apps, literature, tablet |
Creativity is something for hairdressers - so what is it for writers? Why the differentiation of 'literature' and 'writing' is obsolete, and what the Internet has to do with it | Florian Cramer | literature, writing, internet, creative writing, creative industries, creative, taxonomy, literary, aesthetic |
Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature | Scott Rettberg, Eric Dean Rasmussen | database, electronic literature, Consortium for Electronic Literature, CELL, digital humanities, ELMCIP Knowledge Base, open access, documentation |
Dwarven Epitaphs: Procedural Histories in Dwarf Fortress | Stephanie Boluk, Patrick LeMieux | comparative media, interactive fiction computer game |
E-Literature and the Social | Janez Strehovec | new media art, information society, attention economy, flexibility, material, immaterial, postindustrial society, feedback |
E-literature and the Un-coded Model of Meaning: Towards an Ordinary Digital Philosophy | Mauro Carassai | digital works, visual, illusion, New Criticism, mutability, ordinary language philosophy (OLP), meaning, interface |
Electrifying Detail: Writing and Reading Triggers in Textual Zoom | Florentina Armaselu | textual zoom, writing, reading, detail, aesthetic, exploration, z-texts, storytelling, descriptive trigger, logical trigger, punctum |
Electronic Literature for All: Performance in Exhibits and Public Readings | Clara Fernández-Vara | accessibility, audience engagement, digital media, new audience |
Electronic Literature: Linking Database Projects | Maria Angel, Laura Borràs Castanyer, Anna Gibbs, Dene Grigar, Davin Heckman, Eric Dean Rasmussen, Joseph Tabbi | database, digital humanities, interoperability, electronic literature, collaboration, international collaboration |
ELiterature Formalization and Pedagogical Implications | Fabio De Vivo | e-literature, pedagogy, Didactic, Formalization, aesthetic, remediation, mediation, ergodic, interaction |
ELO: Theory, Practice, and Activism | Claire Donato | activism, the future of e-lit, education, non-commercial, non-entrepreneurial, emerging digital literary practice |
Espacement de Lecture | Penny Florence | essay, poetry, critifiction |
From Reality to Interactive Fiction and the Way Back | Urs Richle | interactive fiction, reality |
Galatea’s Riposte: The Reception and Receptacle of Interactive Fiction | Lisa Swanstrom | interactive fiction, AI, emotion, reader, literary tradition, philosophy, direct address |
Geolocative Storytelling Off the Map | Kathi Inman Berens | geolocative, locative, storytelling, L.A. Flood, sonic_implacement, audio, visual, hypermediation, space |
Gesture-Driven Electronic Literature for Mobile Devices: The Gestural Narrative Interaction Engine (GeNIE) | D. Fox Harrell | gesture, mobile digital devices, narrative interaction |
Jim Andrews on Aleph Null | Jim Andrews | |
Like Water for Chocolate: Analogy-Based Computational Narrative | Jichen Zhu | |
Literature: Lift this End | Stuart Moulthrop | digital culture, natively computational, sciences, humanities, literary studies, end-times, elegiac criticism, the literary, digital native |
Locating the Literary in Electronic Ludicity: Jason Nelson's Evidence of Everything Exploding | Astrid Ensslin | literary game, artificial, art game, interactive experiences, cross media narrative, close-reading, ludic writing, deep attention, hyper attention |
Machine Libertine | Natalia Fedorova | computational linguistics, algorithm, imitation, human language, chatterbot, humanization, computer generated poetry, mechanicity, artness, robots |
Marking Transition: the Work of Neal von Flue | Hanli Geyser | hyperlink, interactive elements, hypertext, digital text, signifier, visual art, interactive comic, aesthetics |
Mimesis: An Integrated Social Networking Application and Computer Game for Exploring Social Discrimination | D. Fox Harrell | mimesis, social networking, game, discrimination, experience, social discrimination, identity, computational identity technologies |
Narrative (Pre)Occupations: Self-Surveillance, Participation, and Public Space | Carolyn Guertin | surveillance, narrative, electronic literature, participation, revolutionary gesture, social media, interaction, OCCUPY Movement, public space, control, politics of location, digital culture |
netwurker_mez + her cardboard avatar [who might be made up of Boxes, but is *not* Boxxy] | Mez Breeze, Florian Cramer | |
Ocotillo | Loss Pequeño Glazier | textual, visual, real-time, poetry, generated, deliberate modifications, poetic textuality |
On the Surface of Aleph Null | Giovanna Di Rosario | |
Open Discussion Session on the Future of ELO | Ian Hatcher, Samantha Gorman, Stephanie Boluk, Amaranth Borsuk, Patrick LeMieux, Claire Donato, David Jhave Johnston, Natalia Fedorova, Jake Kennedy, Stephanie Strickland | forum, discussion, the future of e-lit |
Performing the Digital Archive: Remediation, Emulation, Recreation | Manuel Portela | intermedia, archives, performative textuality, experimental literature, digital literature, recoding, remediation, emulation, recreation, knowledge production, representation, editorial process |
Poetic Machines: From Paper to Pixels | Jeneen Naji | |
Productions of Presence: Sensing Electronic Literature | Luciana Gattass | virtual reality, tutor-texts, cave rhetoric, production of presence, tactile, haptics, remediation |
Prosthesis, or The Forthcoming Public Cloud IaaS Magic Quadrant Tenancy | Ian Hatcher | public space, cloud, private space, automated services, virtual machines |
Quantum Authoring for "Prom Week": What We Learned Writing Six Thousand Lines of Procedurally-Driven Dialogue | Aaron A. Reed | dynamic media, virtual world, computer-mediated narratives, simulation, gameplay, authorship, dialogue, algorithms, quantum authoring, narrative, social |
Re-inventing Poetic Practice in Greece: The Case of Vassilis Amanatidis‟ 7: Poetry for Video Games | Tatiani G. Rapatzikou | |
Re:Cycle - A Computationally Generative Ambient Video System | Jim Bizzocchi | video art, metadata, generative narrative, ambient, video, generative, recombinant, recombinant poetics, ambient video, nature, mountains, background, images, visual aesthetic landscape, generative art |
Reading Augmented Spaces and the Dimensions that Define Them | Jacob Garbe, John Thomas Murray | augmented reality, interactivity, smartphones, tablets, experiences, recontextualization, surroundings, diegesis, narrative, immediacy, industry, AR |
Reading Virtual Geographies | Porter Olsen | Second Life, virtual world, ecocriticism, nature writers, geographies, natural space, virtual space, virtual geographies |
Refashioning the Print Literature: Internet Literature in China | Chen Jing | china, literature, internet literature |
Semiotic Cross Analyses of Digital Poetry | Philippe Bootz, Alexandra Saemmer | |
Shakespeare in Simlish? Responsive Systems and Literary Language | Noah Wardrip-Fruin | interactive fiction, language, surface representation, internal representation, storytelling system, hypertext, icon language, natural language, natural language generation |
Site-Specific Storytelling, Urban Markup, and Mobile Media | Jason Farman | storytelling, site-specific, mobile media |
Slow Games, Slow Poems: The Act of Deliberation in "Slow Year" | Mark Sample | slow reading, reading, temporality, digital poetics, video games, expressive culture, game poem, poetry |
Some Notes on bp Nichol, Comics, and (Captain) Poetry | Paolo Javier | |
Sound Rites: Relationships Between Words and Sound in New Media Writing | Hazel Smith | sound, multimedia, image, word, new media writing, voice-based performance, soundscape, musical composition, sampling, vocal manipulation, improvisation, immersion, affect, gender stereotyping, racial stereotypes |
Taroko Gorge Remixed: Repetition and Difference in Machine Texts | Flourish Klink, Talan Memmott, Nick Montfort, Andrew Plotkin, Scott Rettberg, Mark Sample, Eric Snodgrass, J. R. Carpenter | poetry generation, remix, arrays, appropriation, nature poem, infinite, paradigmatic axis, syntagmatic axis, meditative, individuation, remix culture, text generation |
Terms of Use | John Cayley | live performance, information structures, prose, network services, big data |
The (Problematic) Issue to Evaluate Literariness: Digital Literature Between Legitimation and Canonization | Alexandra Saemmer | evaluation, canonization, literariness, literary experiment, databases |
The Book, the Cinema, and the Vestigial Structures of Electronic Literature | David Clark | |
The End of E-Lit | Steve Tomasula | |
The Gamer as Reader: A Playthrough of the Text Game Walkthru | Daniel C. Howe, Braxton Soderman | |
The Midwestern Water Wars: A Ficto-Historical Performance Lecture | Lane Hall | |
The Narratological Affordances and Constraints of Mobile Locative Media | Jeff Ritchie | narratology, mobile media |
The Pasts and Futures of Netprov | Rob Wittig | netprov, participatory, collaboration, satire, writing performance |
The Presumed Literariness of Digital | Kent Aardse | media critique, digital media, exploratory, literariness, video games, interactive fiction, digital art, (virtual) performance art |
The Quaker Oat Box – Infinite Regress | Marjorie C. Luesebrink | |
The Quinary: Algorithms, Permutation and Slippery Meaning | Brian Evans | |
Transient Self-Portrait | María Mencía | code, generative writing, textual surface, materiality, interactivity, ASCII, interdisciplinary, ephemeral-(ity), transient, time, evanescent, not permanent, fluid, interactive aesthetics, notions of the digital self, portraiture. |
Vectors, Scalar, and Magic: Emerging Platforms for E-lit Scholarship | Erik Loyer, Mark C. Marino, Craig Dietrich | scholarship, development, interface, multimodal works, vectors |
Visual Rhetoric, Subterranean Poetics, and 'Korea': Iterations in Performing Underground National | Sueyeun Juliette Lee | |
Where is the MS Word of Interactive Narrative? | Aaron A. Reed | |
Why ‘But is it e-lit?’ Is a Ridiculous Question: The Case for Online Journals as Organic, Evolving Works of Digital Literature | David Thomas Prater | digital literature, electronic literature, taxonomy |
Writing the Web with RiTa and Javascript | Daniel C. Howe | workshop, RiTa, digital literature, web browsers, natural language |
ә-măn’yoo-ĕn’sĭs | Claire Donato, Timothy Terhaar | presentation, live performance, transcription, language, cybernetic, digital body, virtual bodies |
“III=II=I=I=II=III” | John Cayley | language engine, information processing, Google |