Electronic Literature Organization 2012: Electrifying Literature: Affordances and Constraints

Event type: 
20.06.2012 to 23.06.2012
West Virginia University, Center for Literary Computing Morgantown , WV
United States
West Virginia US
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The 2012 Electronic Literature Organization Conference will be held June 20-23, 2012 in Morgantown, WV, the site of West Virginia University. In conjunction with the three-day conference, there will be a juried Media Arts Show open to the public at the Monongalia Arts Center in Morgantown and running from June 18-30, 2012. An accompanying online exhibit will bring works from the ELO Conference to a wider audience.

Even if nobody could define print literature, everyone knew where to look for it - in libraries and bookshops, at readings, in class, or on the Masterpiece channel. We have not yet created, however, a consensus about where to find electronic literature, or (for that matter) the location of the literary in an emerging digital aesthetic. Though we do have, in digital media, works that identify themselves as "locative," we don't really know where to look for e-lit, how it should be tagged and distributed, and whether or how it should be taught. Is born digital writing likely to reside, for example, in conventional literature programs? in Rhetoric? Comp? Creative Writing? Can new media literature be remediated? How should its conditions of creation be described? Do those descriptions become our primary texts when the works themselves become unavailable through technological obsolescence? To forward our thinking about the institutional and technological location of current literary writing, The Electronic Literature Organization and West Virginia University's Center for Literary Computing invite submissions to the ELO 2012 Conference.

(Source: Conference website).

Critical writing presented:

Title Author Tags
Abandoning Canon: Fluid Texts and Implicit Collaboration in Electronic Narratives Lyle Skains artists, author, text, reader, access, narrative creation, fluid, literary canon
Abstraction in Bits, Letters, and Sounds Aden Evens
Adventures in Transition: Jason Nelson’s Scary Journey from Flash to J-Code and Desk to Hand Jason Nelson digital poetry, creative practice, technologies, new technologies, Adobe Flash, user, software, Tyrant Apple
Against Information: Reading (in) the Electronic Waste Land Andrew Klobucar information processing, knowledge, representation format, epistemology, interdisciplinary, paradigm, virtual reality, AR, environment, reality, materialities, material actualities.
Aleph Null as Tool, Thought Process, and Poetics Leonardo L. Flores tool, thought processes, poetics
Alternative Avenues in Digital Poetics and Post-Literary Studies Talan Memmott, Maria Damon, Claire Donato, Chris Funkhouser, Carolyn Guertin, Jeff T. Johnson, Eric Snodgrass, Alan Sondheim digital poetics, storytelling, education, technologial studies, alternatives, electronic literary studies, critical theory, cultural studies, meaning making, communication, expert, academic institutions
Andrews' Open Canvas: A Critical Code Studies Reading of Aleph Null Mark C. Marino critical code studies
Archiving Workshop Bill Bly, Deena Larsen, Marjorie C. Luesebrink archiving, mobile, miniature, archiving techniques, author archives, technological development, digital obsolescence, copyright
At the Time of Writing: Digital Media, Gesture and Handwriting Anna Gibbs, Maria Angel literary practice, literary agency, agency, handwriting, embodied praxis, corporeality, gesture, locative media, graffitti, typography, digital media, literary process
Bob Brown's Reading Machine and the Comic Experience of Electrified Reading Eric Rettberg predecessor, reading machine, machine poetics, mediation, futurist, mechanization of culture, modernist, avant-garde, technological novelty
Bookishness on Screen Jessica Pressman nostalgia, bookishness, screen
Bringing the Art of Design to the National Park Service: The Fort Vancouver Mobile Project Dene Grigar mobile technologies, digital storytelling, locative technologies, narrative practices, dissemination, experience, historical perspectives, creation process
Captivating Choices: Reconciling Agency and Immersion Stacey Mason agency, immersion, game
Cicatrix: Pain, Sex, and Dying in E-Literature Sandy Baldwin, Maria Damon, Alan Sondheim sexuality, pain, virtual world, digital performance, interactive performance, affect, death, textuality, embodiment
Commenting Creative Code Nick Montfort, Stephanie Strickland BASIC, 1970s, 1980s, code comments, programming, literary arts, code comments conventions
Condors' polyphony and jawed water-lines catapulted out: Gnoetry and Its Place in Text Processing's History Chris Funkhouser, Andrew Klobucar experiment, software program, Gnoetry, text processor, 1980s, artificial poetry, digital poem, automatic text generation, text synthesizer, constrained writing, authorial agency, interactivity
Convergent Devices, Dissonant Genres: Tracking the “Future” of Electronic Literature on the iPad Anastasia Salter convergent devices, ipad, eliterature, apps, literature, tablet
Creativity is something for hairdressers - so what is it for writers? Why the differentiation of 'literature' and 'writing' is obsolete, and what the Internet has to do with it Florian Cramer literature, writing, internet, creative writing, creative industries, creative, taxonomy, literary, aesthetic
Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature Scott Rettberg, Eric Dean Rasmussen database, electronic literature, Consortium for Electronic Literature, CELL, digital humanities, ELMCIP Knowledge Base, open access, documentation
Dwarven Epitaphs: Procedural Histories in Dwarf Fortress Stephanie Boluk, Patrick LeMieux comparative media, interactive fiction computer game
E-Literature and the Social Janez Strehovec new media art, information society, attention economy, flexibility, material, immaterial, postindustrial society, feedback
E-literature and the Un-coded Model of Meaning: Towards an Ordinary Digital Philosophy Mauro Carassai digital works, visual, illusion, New Criticism, mutability, ordinary language philosophy (OLP), meaning, interface
Electrifying Detail: Writing and Reading Triggers in Textual Zoom Florentina Armaselu textual zoom, writing, reading, detail, aesthetic, exploration, z-texts, storytelling, descriptive trigger, logical trigger, punctum
Electronic Literature for All: Performance in Exhibits and Public Readings Clara Fernández-Vara accessibility, audience engagement, digital media, new audience
Electronic Literature: Linking Database Projects Maria Angel, Laura Borràs Castanyer, Anna Gibbs, Dene Grigar, Davin Heckman, Eric Dean Rasmussen, Joseph Tabbi database, digital humanities, interoperability, electronic literature, collaboration, international collaboration
ELiterature Formalization and Pedagogical Implications Fabio De Vivo e-literature, pedagogy, Didactic, Formalization, aesthetic, remediation, mediation, ergodic, interaction
ELO: Theory, Practice, and Activism Claire Donato activism, the future of e-lit, education, non-commercial, non-entrepreneurial, emerging digital literary practice
Espacement de Lecture Penny Florence essay, poetry, critifiction
From Reality to Interactive Fiction and the Way Back Urs Richle interactive fiction, reality
Galatea’s Riposte: The Reception and Receptacle of Interactive Fiction Lisa Swanstrom interactive fiction, AI, emotion, reader, literary tradition, philosophy, direct address
Geolocative Storytelling Off the Map Kathi Inman Berens geolocative, locative, storytelling, L.A. Flood, sonic_implacement, audio, visual, hypermediation, space
Gesture-Driven Electronic Literature for Mobile Devices: The Gestural Narrative Interaction Engine (GeNIE) D. Fox Harrell gesture, mobile digital devices, narrative interaction
Jim Andrews on Aleph Null Jim Andrews
Like Water for Chocolate: Analogy-Based Computational Narrative Jichen Zhu
Literature: Lift this End Stuart Moulthrop digital culture, natively computational, sciences, humanities, literary studies, end-times, elegiac criticism, the literary, digital native
Locating the Literary in Electronic Ludicity: Jason Nelson's Evidence of Everything Exploding Astrid Ensslin literary game, artificial, art game, interactive experiences, cross media narrative, close-reading, ludic writing, deep attention, hyper attention
Machine Libertine Natalia Fedorova computational linguistics, algorithm, imitation, human language, chatterbot, humanization, computer generated poetry, mechanicity, artness, robots
Marking Transition: the Work of Neal von Flue Hanli Geyser hyperlink, interactive elements, hypertext, digital text, signifier, visual art, interactive comic, aesthetics
Mimesis: An Integrated Social Networking Application and Computer Game for Exploring Social Discrimination D. Fox Harrell mimesis, social networking, game, discrimination, experience, social discrimination, identity, computational identity technologies
Narrative (Pre)Occupations: Self-Surveillance, Participation, and Public Space Carolyn Guertin surveillance, narrative, electronic literature, participation, revolutionary gesture, social media, interaction, OCCUPY Movement, public space, control, politics of location, digital culture
netwurker_mez + her cardboard avatar [who might be made up of Boxes, but is *not* Boxxy] Mez Breeze, Florian Cramer
Ocotillo Loss Pequeño Glazier textual, visual, real-time, poetry, generated, deliberate modifications, poetic textuality
On the Surface of Aleph Null Giovanna Di Rosario
Open Discussion Session on the Future of ELO Ian Hatcher, Samantha Gorman, Stephanie Boluk, Amaranth Borsuk, Patrick LeMieux, Claire Donato, David Jhave Johnston, Natalia Fedorova, Jake Kennedy, Stephanie Strickland forum, discussion, the future of e-lit
Performing the Digital Archive: Remediation, Emulation, Recreation Manuel Portela intermedia, archives, performative textuality, experimental literature, digital literature, recoding, remediation, emulation, recreation, knowledge production, representation, editorial process
Poetic Machines: From Paper to Pixels Jeneen Naji
Productions of Presence: Sensing Electronic Literature Luciana Gattass virtual reality, tutor-texts, cave rhetoric, production of presence, tactile, haptics, remediation
Prosthesis, or The Forthcoming Public Cloud IaaS Magic Quadrant Tenancy Ian Hatcher public space, cloud, private space, automated services, virtual machines
Quantum Authoring for "Prom Week": What We Learned Writing Six Thousand Lines of Procedurally-Driven Dialogue Aaron A. Reed dynamic media, virtual world, computer-mediated narratives, simulation, gameplay, authorship, dialogue, algorithms, quantum authoring, narrative, social
Re-inventing Poetic Practice in Greece: The Case of Vassilis Amanatidis‟ 7: Poetry for Video Games Tatiani G. Rapatzikou
Re:Cycle - A Computationally Generative Ambient Video System Jim Bizzocchi video art, metadata, generative narrative, ambient, video, generative, recombinant, recombinant poetics, ambient video, nature, mountains, background, images, visual aesthetic landscape, generative art
Reading Augmented Spaces and the Dimensions that Define Them Jacob Garbe, John Thomas Murray augmented reality, interactivity, smartphones, tablets, experiences, recontextualization, surroundings, diegesis, narrative, immediacy, industry, AR
Reading Virtual Geographies Porter Olsen Second Life, virtual world, ecocriticism, nature writers, geographies, natural space, virtual space, virtual geographies
Refashioning the Print Literature: Internet Literature in China Chen Jing china, literature, internet literature
Semiotic Cross Analyses of Digital Poetry Philippe Bootz, Alexandra Saemmer
Shakespeare in Simlish? Responsive Systems and Literary Language Noah Wardrip-Fruin interactive fiction, language, surface representation, internal representation, storytelling system, hypertext, icon language, natural language, natural language generation
Site-Specific Storytelling, Urban Markup, and Mobile Media Jason Farman storytelling, site-specific, mobile media
Slow Games, Slow Poems: The Act of Deliberation in "Slow Year" Mark Sample slow reading, reading, temporality, digital poetics, video games, expressive culture, game poem, poetry
Some Notes on bp Nichol, Comics, and (Captain) Poetry Paolo Javier
Sound Rites: Relationships Between Words and Sound in New Media Writing Hazel Smith sound, multimedia, image, word, new media writing, voice-based performance, soundscape, musical composition, sampling, vocal manipulation, improvisation, immersion, affect, gender stereotyping, racial stereotypes
Taroko Gorge Remixed: Repetition and Difference in Machine Texts Flourish Klink, Talan Memmott, Nick Montfort, Andrew Plotkin, Scott Rettberg, Mark Sample, Eric Snodgrass, J. R. Carpenter poetry generation, remix, arrays, appropriation, nature poem, infinite, paradigmatic axis, syntagmatic axis, meditative, individuation, remix culture, text generation
Terms of Use John Cayley live performance, information structures, prose, network services, big data
The (Problematic) Issue to Evaluate Literariness: Digital Literature Between Legitimation and Canonization Alexandra Saemmer evaluation, canonization, literariness, literary experiment, databases
The Book, the Cinema, and the Vestigial Structures of Electronic Literature David Clark
The End of E-Lit Steve Tomasula
The Gamer as Reader: A Playthrough of the Text Game Walkthru Daniel C. Howe, Braxton Soderman
The Midwestern Water Wars: A Ficto-Historical Performance Lecture Lane Hall
The Narratological Affordances and Constraints of Mobile Locative Media Jeff Ritchie narratology, mobile media
The Pasts and Futures of Netprov Rob Wittig netprov, participatory, collaboration, satire, writing performance
The Presumed Literariness of Digital Kent Aardse media critique, digital media, exploratory, literariness, video games, interactive fiction, digital art, (virtual) performance art
The Quaker Oat Box – Infinite Regress Marjorie C. Luesebrink
The Quinary: Algorithms, Permutation and Slippery Meaning Brian Evans
Transient Self-Portrait María Mencía code, generative writing, textual surface, materiality, interactivity, ASCII, interdisciplinary, ephemeral-(ity), transient, time, evanescent, not permanent, fluid, interactive aesthetics, notions of the digital self, portraiture.
Vectors, Scalar, and Magic: Emerging Platforms for E-lit Scholarship Erik Loyer, Mark C. Marino, Craig Dietrich scholarship, development, interface, multimodal works, vectors
Visual Rhetoric, Subterranean Poetics, and 'Korea': Iterations in Performing Underground National Sueyeun Juliette Lee
Where is the MS Word of Interactive Narrative? Aaron A. Reed
Why ‘But is it e-lit?’ Is a Ridiculous Question: The Case for Online Journals as Organic, Evolving Works of Digital Literature David Thomas Prater digital literature, electronic literature, taxonomy
Writing the Web with RiTa and Javascript Daniel C. Howe workshop, RiTa, digital literature, web browsers, natural language
ә-măn’yoo-ĕn’sĭs Claire Donato, Timothy Terhaar presentation, live performance, transcription, language, cybernetic, digital body, virtual bodies
“III=II=I=I=II=III” John Cayley language engine, information processing, Google
Poster for Electronic Literature Organization 2012 Conference

AlanBigelow Reading

JRCarpenter Taroko

Record posted by: 
Eric Dean Rasmussen
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