Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
Pause | François Coulon | 2003 | 08.02.2024 | hypertext, French |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Flat Logics, deep Critique: Temporalities, Aesthetics, and Ecologies in Electronic Literature on the Web | Allison M. Schifani | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 21.09.2018 | 2018 |
Presenting the Po-ex.net: The Digital Archive of Portuguese Experimental Literature | Álvaro Seiça | Article in a print journal | OEI #80–81: The zero alternative: Ernesto de Sousa and some other aesthetic operators in Portuguese art and poetry from the 1960s onwards | 20.09.2018 | 2018 |
OEI #80–81: The zero alternative: Ernesto de Sousa and some other aesthetic operators in Portuguese art and poetry from the 1960s onwards | Issue of a journal | 20.09.2018 | 2018 | ||
Of Presence and Electronic Literature | Luciana Gattass | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 19.09.2018 | 2018 |
Narrativity | Daniel Punday | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 19.09.2018 | 2017 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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ACM Hypertext 1987 | 13.11.1987 | Chapel Hill | United States | 30.11.2016 |
2012 UCLA Game Art Festival | 09.05.2012 | Los Angeles | United States | 30.11.2016 |
FILE Festival Internacional de linguagem Eletrônica | 18.10.2012 | Brazil | 30.11.2016 | |
American Comparative Literature Association 2012 | 29.03.2012 | Providence | United States | 30.11.2016 |
ELS ESTUDIS LITERARIS EN EL MARC EUROPEU: LOOKING AHEAD | 14.12.2006 | Barcelona | Spain | 30.11.2016 |
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Databases and Archives
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