Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Chimeria: Gatekeeper | D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland | 2014 | 08.02.2024 | Chimeria; hypertext fiction; fantasy game; sociology of stigma |
White-Faced Bromeliads on 20 Hectares | Loss Pequeño Glazier | 1999 | 08.02.2024 | visual poetry, HTML, DHTML, javascript, translation, place, e-poetry, permutation, multi-lingual, e-literature, pictures, Costa Rica, ecosystems, variability, digital textuality, cultura |
Psychometric Researches | Benjamin Laird | 2019 | 08.02.2024 | born-digital poetics, 3d image |
Lines of Force | Nick Montfort | 2019 | 08.02.2024 | |
The Machine Learning Breakfast Club (netprov) | Mark C. Marino, Rob Wittig | 2019 | 08.02.2024 | netprov, machine learning, artificial intelligence, role-play, teaching, caricature |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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All VR’s a Stage: The Aesthetics of Immersive Mixed Reality Theater | Clara Fernández-Vara, David Gochfeld, Ken Perlin | Conference panel or roundtable | 12.09.2018 | 2018 | |
Electronic Literature and Getting to the New | Josephine Anstey, Roy Roussel | Conference panel or roundtable | 12.09.2018 | 2018 | |
Not a Film and Not an Empathy Machine | Janet H. Murray | Article in an online journal | 12.09.2018 | 2016 | |
Engineered Opacity and Illegible Interfaces in Ted Warnell's CODE STORY | Jamal Russell | Conference paper or presentation | 12.09.2018 | 2018 | |
From Game-Story to Cyberdrama | Janet H. Murray | Article in an online journal | 12.09.2018 | 2004 |
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Publishers and Journals
Name | Updated |
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Arnolfini Gallery | 31.10.2017 |
Electronic Arts | 26.10.2017 |
Aspyr | 26.10.2017 |
Annapurna Interactive | 26.10.2017 |
Black Vein Productions | 26.10.2017 |
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Organizations
Name | Updated |
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Malmö University | 18.02.2015 |
University of Puerto Rico | 17.02.2015 |
University of Art and Design, Linz | 17.02.2015 |
Rhode Island School of Design | 11.02.2015 |
Centro de Estudos de Comunicação e Lingu... | 05.02.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Blue Metropolis Festival 2009 | 22.04.2009 | Montreal | Canada | 30.11.2016 |
ACM Hypertext 1996 | 01.01.1996 | 30.11.2016 | ||
Nynorsk i 140 | 01.03.2013 | 30.11.2016 | ||
Congreso de Literatura e Informática | 14.12.2014 | Florianópolis | Brazil | 30.11.2016 |
Curating, Archiving and Preserving Electronic Literature | 18.06.2014 | United States | 30.11.2016 |
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Databases and Archives
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