Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Reversed Remediation. A Critical Display of the Workings of Media in Art | Saskia Korsten | Conference paper or presentation | 27.09.2016 | 2011 | |
Code, Interpretation, Avant-garde | Roberto Simanowski | Conference paper or presentation | 27.09.2016 | 2011 | |
Reflections on the iconicity of digital texts | Alexandra Saemmer | Conference paper or presentation | 27.09.2016 | 2011 | |
Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives | Daniel Punday | Article in an online journal, Article in a print journal | 27.09.2016 | 2004 | |
Navigating the Borders—Edges and Interfaces | Dene Grigar | Article or chapter in a book | State of the Arts | 27.09.2016 | 2001 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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PIKSEL 14 | 10.11.2014 | Bergen | Norway | 30.11.2016 |
Workshop for the International Collaborative Development of a Glossary of Literary Terms For Digital Environments | 05.12.2010 | Sydney | Australia | 30.11.2016 |
6th International Comparative Literature Colloquium "The Author: Who or What Is Writing Literature?" | 06.09.2008 | Lipica | Slovenia | 30.11.2016 |
Electronic Literature Organization 2012: Electrifying Literature: Affordances and Constraints | 20.06.2012 | Morgantown | United States | 30.11.2016 |
The Network as a Space and Medium for Collaborative Interdisciplinary Practice | 08.11.2009 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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