Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Oneirografia | Andréa Catrópa | 2021 | 29.02.2024 | COVID-19, 3D, randomly-generated, dream |
Liberdade | Alckmar Luiz dos Santos, Francisco Marinho | 2013 | 22.02.2024 | digital literature, poetry, Interactive art, visual poetry |
Vital | Jason Edward Lewis | 2012 | 22.02.2024 | IPad app, touch-based interaction, poetry, mobile, performance poetry, computational typography, race, racial classification, White culture, hyperbolic, cultural geographies, authenticity, touch |
Rendition | nespresso | 2007 | 22.02.2024 | interactive fiction computer game, espionage |
Greetings from… | Paul O'Neill | 2019 | 22.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Topographic Writing: Hypertext and the Electronic Writing Space | Jay David Bolter | Article or chapter in a book | Hypermedia and Literary Criticism | 02.10.2021 | 1991 |
Poetic Passage Provokes Heavy Thoughts on Life, Death | Clive Thompson | Article in an online journal | 02.10.2021 | 2008 | |
futureTEXT: hypertext fiction | Jim Rosenberg | Conference paper or presentation | 02.10.2021 | 1999 | |
Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. | Astrid Ensslin | Article or chapter in a book | Analyzing Digital Fiction | 02.10.2021 | 2014 |
Stories and Social Media: Identities and Interaction | Ruth Page | Book (collection) | Analyzing Digital Fiction, Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. | 02.10.2021 | 2012 |
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Publishers and Journals
Name | Updated |
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Fairleigh Dickinson Press | 10.10.2018 |
Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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AISB Symposium on Computational Creativity, AISB-2014, April 1-4 2014 | 04.04.2014 | Goldsmiths, London, UK | 30.11.2016 | |
Digital Humanities 2013 (DH2013) | 16.07.2013 | Lincoln | United States | 30.11.2016 |
Textual Machines | 17.04.2015 | ATHENS | United States | 30.11.2016 |
The 8th International Screenwriting Research Network Conference – “Screenwriting, Text and Performance” | 10.09.2015 | London | United Kingdom | 30.11.2016 |
Sydney Festival | 05.01.2013 | 30.11.2016 |
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Databases and Archives
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