Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path.
Critical Writing
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Year:
2014
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Abstract (in English):
Chapter in the book Analyzing Digital Fiction. The chapter looks at literary-fictional video games, and how they could be examined using The Path by Tale of Tales from 2009. The chapter also looks into the Ryan`s idea of ludo-narrativism while analysing The Path.
Contents (Critical Writing):
Title | Author |
---|---|
From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall | Astrid Ensslin |
Stories and Social Media: Identities and Interaction | Ruth Page |
Works referenced:
Title![]() |
Author | Year |
---|---|---|
The Path | Tale of Tales | 2009 |