Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Nijmeegs avontuur | Wim Couwenberg | 1980 | 29.02.2024 | text-based videogame, commodore 64, adventure game |
Je dis merde et remerde / Et reremerde | Saskia de Jong | 2012 | 29.02.2024 | website, experimental film, poetry, kinetic typography, audio, climate change |
Wiersze za sto dolarów / One hundered dollars poems | Piotr Marecki | 2017 | 29.02.2024 | crowdsourcing, crowdsourced poetry, decentering digital media, amazon mechanical turk, amazon, platform capitalism |
Audiographe In Situ #1 | Mickaël Lafontaine | 29.02.2024 | voice, soundscape, geolocalized, rhythm, intensity, interactive | |
Wąwóz Taroko | Piotr Marecki, Aleksandra Małecka | 2009 | 29.02.2024 | generative, poetry, poetry generator, remix, Taroko Gorge |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Ludology, Narratology, and the Representation of Women in Visual Novels | Stephanie Settle | Conference paper or presentation | 05.09.2018 | 2018 | |
The Posthuman Poetics of Instagram Poetry | Jeneen Naji | Conference panel or roundtable | 05.09.2018 | 2018 | |
Cell Phone Novel A New Genre of Literature | Dhananjoy Roy | Article in an online journal | 05.09.2018 | ||
Do Games Really Ever End? | Ryan House | Conference paper or presentation | 03.09.2018 | ||
Two Dimensions for classifying interactive digital narratives | Hartmut Koenitz | Conference paper or presentation | 29.08.2018 | 2018 |
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Publishers and Journals
Name | Updated |
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Alfaguara | 29.11.2018 |
Seix Barral | 28.11.2018 |
Aristas Martinez Ediciones | 28.11.2018 |
Simulacrum Liberation Press | 29.10.2018 |
Les Lèvres Nues | 29.10.2018 |
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Organizations
Name | Updated |
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NextUp | 26.04.2016 |
E-on Software | 26.04.2016 |
Smith Micro Software | 26.04.2016 |
eLITE-CM | 26.04.2016 |
Google Inc. | 31.03.2016 |
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Events
Name | Event Date | City | Country | Updated |
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RETHink Art Digital Festival | 01.09.2016 | Rethymno | Greece | 17.03.2017 |
L'enseignement de la littérature avec le numérique | 07.03.2017 | Grenoble | France | 08.03.2017 |
132nd MLA Annual Convention (2017) | 05.01.2017 | Philadelphia | United States | 07.02.2017 |
2015 International Conference on Interactive Digital Storytelling | 30.11.2015 | 20.12.2016 | ||
ReAnagramas | 30.06.2016 | Lisbon | Portugal | 09.12.2016 |
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Databases and Archives
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