Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
El libro flotante de Caytran Dölphin | Leonardo Valencia, Eugenio Tisselli | 2009 | 29.02.2024 | digital fiction, interactive literature |
Lijn 3 | Lieke Marsman | 2018 | 29.02.2024 | augmented reality, geospatial location, animated poetry, kinetic typography |
Hiperpopeia: hiperpoema contínuo | Drump Goo | 2020 | 29.02.2024 | epic poem, hypertext, poetics social media, parody |
Kavanaugh Haunted my Frieze London 2018 #Arthack | Marjan Moghaddam | 2018 | 29.02.2024 | gender inequality, feminism, digital art |
Polska przydrożna / Roadside Poland | Piotr Marecki, Krzysztof Kaz Ziembik, Kamil Gorgh Trzaska, Michał Caruso Brzezicki | 2020 | 29.02.2024 | demo, Polish culture, Polish electronic literature, road trip, demoscena, demoscene, chiptune, COVID-19 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The joy of text-the fall and rise of interactive fiction. | Alexander Leigh | Weblog | 25.09.2020 | 2014 | |
Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games | Elizabeth Burgess | 25.09.2020 | 2015 | ||
Preserving, Curating and Visualizing Latin American Digital Literature and Art | Nohelia Meza, Carolina Gainza, Thea Pitman | Conference panel or roundtable | 21.09.2020 | 2019 | |
Online Literature in China: Present Situation and Theoretical Reflections | Issue of a journal | 18.09.2020 | 2011 | ||
Chinese Literature's Transformation and Digital Existence in the New Century | Ouyang Youquan | Article in an online journal | Online Literature in China: Present Situation and Theoretical Reflections | 18.09.2020 | 2011 |
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Publishers and Journals
Name |
Updated![]() |
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Progress in Human Geography | 08.11.2019 |
Square | 06.11.2019 |
Focus Home Interactive | 06.11.2019 |
Naughty Dog | 05.11.2019 |
Freebird Games | 04.11.2019 |
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Organizations
Name |
Updated![]() |
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Université Grenoble Alpes | 08.03.2017 |
Act&Art Productions | 28.02.2017 |
Université de Montpellier | 21.02.2017 |
Babycastles | 18.01.2017 |
West Virginia University | 17.01.2017 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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No Legacy Symposium | 11.03.2016 | Berkeley | United States | 05.05.2018 |
E-poetry 2015 | 27.04.2018 | |||
Demosplash (demoparty) | 27.04.2018 | |||
Digital Humanities 2016 | 27.04.2018 | |||
Digital Humanities 2015 | 27.04.2018 |
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Databases and Archives
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