Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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BATTLESCAR: Punk Was Invented By Girls | 2021 | 07.03.2024 | VR, feminism | |
Vampire: The Masquerade - Justice | 2024 | 06.03.2024 | VR, first person shooter, RPG, vampire | |
Hubris | 2022 | 06.03.2024 | VR, first person shooter | |
Hitman 3 | 2022 | 06.03.2024 | VR, adventure game, first person shooter | |
The Walking Dead: Saints & Sinners | 2020 | 06.03.2024 | VR, adventure game, first person shooter |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Reading 300 Works of Electronic Literature: Preliminary Reflections | Joseph Tabbi | Article in an online journal | 02.10.2024 | ||
Hypertext: Storyspace to Twine | Astrid Ensslin, Lyle Skains | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 02.10.2024 | 2017 |
A framework for developing multi-modal media-spaces using AI techniques | Mily Mumford, Steve Dipaola | Conference panel or roundtable | 02.10.2024 | 2018 | |
Video Poetry by Mohamed Habibi: Report from Dubai | John F. Barber | Conference panel or roundtable | 02.10.2024 | ||
E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction | Ted Fordyce | Conference paper or presentation | Forms and Platforms | 02.10.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Insta360 | 11.06.2022 | |||
Ebook | 11.06.2022 | |||
Dropbox | Dropbox Inc | 2008 | 11.06.2022 | |
Commend line | 11.06.2022 | |||
Book; Website | 11.06.2022 |
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Publishers and Journals
Name | Updated |
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Universidad de Extremadura | 13.02.2020 |
Textual Practice | 11.02.2020 |
State University of New York Press | 11.02.2020 |
McGraw-Hill | 10.02.2020 |
Wydawnictwo Naukowe | 10.02.2020 |
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Organizations
Name | Updated |
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Ekko | 24.08.2017 |
Lydgalleriet | 24.08.2017 |
Cognitive Futures in the Arts and Humani... | 26.07.2017 |
Faculdade de Belas-Artes | 26.07.2017 |
Università La Sapienza | 26.07.2017 |
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Events
Name | Event Date | City | Country | Updated |
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Documenting Born Digital Creative and Scholarly Works for Access and Preservation | 12.06.2017 | Victoria | Canada | 15.06.2018 |
Early Authors of Electronic Literature: The Eastgate School, Voyager Artists, and Independent Productions | 29.05.2008 | Vancouver | United States | 07.06.2018 |
The Future of Reading? An Exhibition of Digital Literature | 22.10.2014 | Sheffield | United Kingdom | 06.06.2018 |
Elit 4 Kids | 18.07.2018 | Porto | Portugal | 06.06.2018 |
Digital Games Research Association (DiGRA) 2015: Diversity of Play | 06.06.2018 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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Brown University Digital Language Arts | John Cayley | 04.12.2019 |
Research collection of a critical writing: Video games and Narratives | 25.11.2019 | |
Performed creative works with VR | Kristina Igliukaite | 25.11.2019 |
Narrative Games | Filip J. Falk, Andre Lund, Juan Manuel Altadill Casas | 11.11.2019 |
Interactive Fiction 2019 | 11.11.2019 |
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