Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Comfortless | Gina Kim | 2023 | 18.03.2024 | VR, VR cinema, immersive |
Sen | Keisuke Itoh | 2023 | 18.03.2024 | VR, immersive, VR cinema |
Wallace & Gromit in "The Grand Getaway" | Finbar Hawkins, Bram Ttwheam | 2023 | 18.03.2024 | VR, immersive, VR cinema |
The Imaginary Friend | Steye Hallema | 2023 | 18.03.2024 | VR, immersive |
Complex 7 | Tom Trinh | 2023 | 18.03.2024 | VR, first-person |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Hypertext: Storyspace to Twine | Astrid Ensslin, Lyle Skains | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 02.10.2024 | 2017 |
A framework for developing multi-modal media-spaces using AI techniques | Mily Mumford, Steve Dipaola | Conference panel or roundtable | 02.10.2024 | 2018 | |
Video Poetry by Mohamed Habibi: Report from Dubai | John F. Barber | Conference panel or roundtable | 02.10.2024 | ||
E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction | Ted Fordyce | Conference paper or presentation | Forms and Platforms | 02.10.2024 | 2018 |
Untangling the Threads of the Labyrinth in David Kolb's "Socrates in the Labyrinth" | Dene Grigar | Article or chapter in a book | Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 1 | 02.10.2024 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Blog Post | 11.06.2022 | |||
Apple App Store | Apple Inc | 2008 | 11.06.2022 | |
Amazon Alexa | Amazon | 2014 | 11.06.2022 | |
Alexa Skills | Amazon | Amazon | 2014 | 11.06.2022 |
2005 | 30.11.2021 |
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Publishers and Journals
Name | Updated |
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Postdigital Science and Education | 17.06.2021 |
Appleton | 17.06.2021 |
Learning, Media and Technology | 17.06.2021 |
Critical Studies in Education | 17.06.2021 |
Pedagogies: An International Journal | 16.06.2021 |
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Organizations
Name | Updated |
---|---|
Mass-Observation | 28.10.2018 |
Le Cube Centre de création numérique | 26.10.2018 |
Université du Québec à Montréal | 23.10.2018 |
Case Western Reserve University | 03.10.2018 |
Université de Montréal | 03.10.2018 |
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Events
Name | Event Date | City | Country | Updated |
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BASIC 10 Liner Contest | 16.06.2020 | |||
New Media Writing Prize 2014 | 21.01.2015 | 22.05.2020 | ||
New Media Writing Prize 2011 | 10.05.2020 | |||
New Media Writing Prize 2010 | 10.05.2020 | |||
New Media Writing Prize 2019 | 10.05.2020 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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Brown University Digital Language Arts | John Cayley | 04.12.2019 |
Research collection of a critical writing: Video games and Narratives | 25.11.2019 | |
Performed creative works with VR | Kristina Igliukaite | 25.11.2019 |
Narrative Games | Filip J. Falk, Andre Lund, Juan Manuel Altadill Casas | 11.11.2019 |
Interactive Fiction 2019 | 11.11.2019 |
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