Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Walking Dead: Saints & Sinners | 2020 | 22.12.2024 | VR, adventure game, first person shooter | |
The Tale of Onogoro | 2022 | 22.12.2024 | VR, adventure game, RPG | |
Dagon: by H. P. Lovecraft | 2021 | 22.12.2024 | VR, adventure game | |
Half-Life: Alyx | 2020 | 22.12.2024 | VR, first person shooter | |
The Elder Scrolls V: Skyrim VR | 2018 | 22.12.2024 | VR, adventure game, RPG |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai | Natasha Ramoutar | Conference panel or roundtable | 19.09.2018 | 2018 | |
Histories and Genres of Electronic Literature | Scott Rettberg | Conference paper or presentation | 19.09.2018 | 2018 | |
Rebooting Cognition in Electronic Literature | David Ciccoricco | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 18.09.2018 | 2018 |
Our Tools Make Us (And Our Literature) Post | Steve Tomasula | Article in an online journal, Book (collection) | The Bloomsbury Handbook of Electronic Literature | 18.09.2018 | 2017 |
The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age | Theadora Walsh | Conference paper or presentation | Social Media: Problems & Projects | 17.09.2018 | 2018 |
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Publishers and Journals
Name | Updated |
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Microïds | 22.09.2021 |
The Adventure Company | 22.09.2021 |
Reader: Essays in Reader-Oriented Theory, Criticism, and Pedagogy | 22.09.2021 |
Number None Inc. | 21.09.2021 |
Dtv | 16.09.2021 |
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Organizations
Name | Updated |
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Bowling Green State University | 24.04.2019 |
University of Calabar | 09.04.2019 |
Westerly | 07.03.2019 |
University of Western Australia | 07.03.2019 |
Universidade Aberta | 05.12.2018 |
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Events
Name | Event Date | City | Country | Updated |
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The Wrong Biennale 2019 | 01.11.2019 | 18.09.2020 | ||
Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch | 17.09.2020 | Bergen | Norway | 18.09.2020 |
ELO 2020 Virtual Exhibition | 16.07.2020 | 02.09.2020 | ||
An Afternoon with afternoon | 15.07.2020 | 16.07.2020 | ||
An Afternoon with afternoon | 15.07.2020 | 16.07.2020 |
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Databases and Archives
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