Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Electronic Revolution | William S. Burroughs | 2015 | 08.02.2024 | Collected essays, existentialism, cut-up technique, the unrecognized virus, moving pictures |
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The Aesthetics of Materiality in Electronic Literature | Serge Bouchardon | Conference paper or presentation | 27.09.2016 | 2008 | |
Toward an Ontology of the Field of Digital Poetry | Philippe Bootz, Samuel Szoniecky | Conference paper or presentation | 27.09.2016 | 2008 | |
Semantisation, Exploration, Self-reflection and Absorption: Our Modes of Reading Hypertext Fiction | Hans Kristian Rustad | Conference paper or presentation | 27.09.2016 | 2008 | |
Choice vs. Interaction: the Case of Online Caroline | William Cole | Conference paper or presentation | 27.09.2016 | 2001 | |
How I Was Played by Online Caroline | Jill Walker Rettberg | Article or chapter in a book | First Person: New Media as Story, Performance and Game | 27.09.2016 | 2006 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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HASTAC 2013: The Storm of Progress: New Horizons, New Narratives, New Codes | 25.04.2013 | Toronto | Canada | 30.11.2016 |
Digital Arena: Electronic Literature Reading Series | 09.08.2013 | Bergen | Norway | 30.11.2016 |
Fiction - Simulation - Imitation. Rethinking the (Literary) Net and the Conditions of the (Cultural) Web | 23.10.2009 | Vienna | Austria | 30.11.2016 |
International Digital Media Arts Association 2011 | 13.01.2013 | 30.11.2016 | ||
E-Poetry Pedagogy Colloquium | 17.06.2013 | Kingston upon Thames | United Kingdom | 30.11.2016 |
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Databases and Archives
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