Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The rhetoric of interactive art works | Serge Bouchardon | Conference paper or presentation | 24.09.2021 | 2008 | |
Ästhetik und Technik. Literaturprojekte der Semiosphäre | Matthias Franke | Article on the author's website | 24.09.2021 | ||
Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe | Alexandra Saemmer | Article or chapter in a book | Analyzing Digital Fiction | 24.09.2021 | 2014 |
The impact of hypertext on processes of reading and writing | Davida Charney | Article in a print journal | 24.09.2021 | 1994 | |
Paper Machine | Jacques Derrida | Book (collection) | 24.09.2021 | 2005 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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In(ter)ventions: Literary practice at the Edge | 18.02.2010 | Banff | Canada | 30.11.2016 |
Electronic Literature Organization 2002: State of the Arts Symposium | 04.04.2002 | Los Angeles | United States | 30.11.2016 |
Digital Arts and Culture 2000 Conference | 02.08.2000 | Bergen | Norway | 30.11.2016 |
New Directions in Digital Poetry Launch Party | 05.02.2012 | New York | United States | 30.11.2016 |
"Quo vadis elektronická kultúra?" | 26.09.2012 | Bratislava | Slovakia | 30.11.2016 |
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Databases and Archives
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