Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Her Body #arthack at #FriezeLondon 2019 | Marjan Moghaddam | 2019 | 29.02.2024 | feminism, cyberfeminism, augmented reality, digital art, sexuality |
El libro flotante de Caytran Dölphin | Leonardo Valencia, Eugenio Tisselli | 2009 | 29.02.2024 | digital fiction, interactive literature |
Lijn 3 | Lieke Marsman | 2018 | 29.02.2024 | augmented reality, geospatial location, animated poetry, kinetic typography |
Hiperpopeia: hiperpoema contínuo | Drump Goo | 2020 | 29.02.2024 | epic poem, hypertext, poetics social media, parody |
Kavanaugh Haunted my Frieze London 2018 #Arthack | Marjan Moghaddam | 2018 | 29.02.2024 | gender inequality, feminism, digital art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR | Melinda White | Conference paper or presentation | 20.09.2024 | 2018 | |
Card Shark and Thespis | Mark Bernstein | Article in an online journal | 20.09.2024 | 2004 | |
E-Lit in Arabic Universities: Status Quo and Challenges | Reham Hosny | Article in an online journal | Hyperrhiz 16: Globalizing Electronic Literature | 20.09.2024 | 2017 |
Code Before Content? Brogrammer Culture in Games and Electronic Literature | Anastasia Salter | Conference paper or presentation | 20.09.2024 | 2017 | |
Literature in a State of Emergency | Davin Heckman | Article in an online journal | 20.09.2024 | 2014 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Observable | 25.05.2021 | |||
Oculus Quest | 2019 | 10.05.2021 | ||
Botsquad | 2017 | 10.05.2021 | ||
Wattpad | WP Technology | 2006 | 02.05.2021 | |
Roxio | 2021 | 31.03.2021 |
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Publishers and Journals
Name | Updated |
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Academia del Hispanismo | 26.09.2019 |
3:AM Magazine | 26.09.2019 |
2010 International Digital Media and Arts Association Conference Proceedings | 26.09.2019 |
Presses de l'Université Du Quebec | 26.09.2019 |
Ritterverlag | 20.09.2019 |
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Organizations
Name | Updated |
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Northeastern University | 08.11.2016 |
University of California, Berkeley | 08.11.2016 |
Paul Watkins Art Gallery | 05.11.2016 |
University of Milan | 29.10.2016 |
Ruhr-Universität Bochum | 24.10.2016 |
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Events
Name | Event Date | City | Country | Updated |
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Zomerparkfeest Venlo | 20.08.2015 | Venlo | Netherlands | 08.11.2017 |
Literatuur op het Scherm | 13.12.2014 | 08.11.2017 | ||
Leipziger Buchmesse | 24.03.2016 | 06.11.2017 | ||
Electronic Literature Organization 2017: Affiliations, Translations, Communities (ELO 2017) | 19.07.2017 | Porto | Portugal | 31.10.2017 |
&Now: A Conference of Innovative Writing and the Literary Arts (2009) | 14.10.2009 | Buffalo | United States | 28.10.2017 |
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Databases and Archives
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Research Collections
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