Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Kazoo | Jay Dillemuth | 02.02.2024 | ||
Limmerance | Marianna Shek | 2014 | 01.02.2024 | blogging, transmedia, SMS, chat, relationship |
The Cartographer’s Confession | James Attlee | 2017 | 01.02.2024 | ambient literature, narrative |
High Muck a Muck: Playing Chinese | Nicola Harwood, Fred Wah, Jin Zhang, Bessie Wapp, Thomas Loh, Simon Lysander, Tomoyo Ihaya, Phillip Djwa, Hiromoto Ida, Patrice Leung | 2015 | 01.02.2024 | interactive, interdisciplinary, collaboration, immigration, contemporary, historical, hybridity, pacific rim, poetry |
Sam & Max Beyond Time and Space | 2008 | 01.02.2024 | adventure, adventure game, narrative game, episodic, episodic fiction, point-and-click |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden | Eric Zimmerman | Article in an online journal | 20.04.2024 | 2008 | |
Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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APRJA | 25.02.2015 |
Sierra Entertainment | 17.02.2015 |
Argus Press | 17.02.2015 |
Bok og bibliotek | 17.02.2015 |
Michigan Quarterly Review | 13.02.2015 |
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Organizations
Name | Updated |
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Antipodes Association | 04.09.2013 |
University of Kent | 29.08.2013 |
University of Sydney | 27.08.2013 |
University of Western Sydney | 27.08.2013 |
RootFix Entertainment | 26.08.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Museum of Water | 21.06.2014 | London | United Kingdom | 30.11.2016 |
32nd Annual APEAA Conference - Current Debates in English and American Studies | 12.05.2011 | Portugal | 30.11.2016 | |
The New Unconscious | 03.10.2015 | New York City | United States | 30.11.2016 |
Curso de Ciberliteratura y Lenguaje | 26.07.2014 | 30.11.2016 | ||
Introduction to Animation using the Processing Programming Language | 18.06.2014 | United States | 30.11.2016 |
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Databases and Archives
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