Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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RE\VERSE: an elegiac e-poem | Diogo Marques, João Santa Cruz, Daniela Reis | 2020 | 01.02.2024 | e-poem, confinement, quarantine, elegy, multimodal, COVID-19, elegiac e-poem, artist collective wr3ad1ng d1g1t5 |
Magpiiie | Andy Campbell, Judi Alston | 2020 | 23.01.2024 | audio poems, dark, interactive web, emotional, natural world |
Circulars | Brian Kim Stefans | 2003 | 23.01.2024 | iraq, collaborative writing |
Monde instable | Yohanna Joseph Waliya | 2020 | 23.01.2024 | kinetic poetry, COVID-19 |
In de storm van zo straks | Erik Lindner | 2014 | 23.01.2024 | landscape, poem, video, video poetry, storm, nature, sand, people, silence, traffic jam, road |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 | ||
The book's "Second Person" the 1st chapter's "Tabletop System" description of (p. 1-5) | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Op. Cit.: Revista de Estudos Anglo-Americanos/A Journal of Anglo-American Studies | 13.02.2014 |
TechCrunch | 27.01.2014 |
Intech | 24.01.2014 |
Teknokultura. Revista de Cultura Digital y Movimientos Sociales | 23.01.2014 |
Editorial Funambulista | 07.12.2013 |
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Organizations
Name | Updated |
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Журнальный зал | 15.02.2013 |
Maxim Gorky Literary Institute | 15.02.2013 |
University of London, Goldsmith College | 15.02.2013 |
Université Paris 1 | 02.02.2013 |
Культпроект | 31.01.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Art Focus for Technologies: Charm and Challenge | 14.07.2011 | Ekaterinburg | Russia | 30.11.2016 |
Teneta 1995 | 07.04.1997 | 30.11.2016 | ||
Paratext in Digital Culture: Is Paratext Becoming the Story? Pasts, Presents and Futures of Paratext in Digital Culture | 28.08.2014 | Bergen | Norway | 30.11.2016 |
Teaching Creative Writing with Python | 20.06.2014 | United States | 30.11.2016 | |
The Extensions of Many | 04.03.2015 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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