Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Wuxia le renard | Jonathan Bélisle | 2014 | 01.02.2024 | interactive, art and technology, environmental storytelling, children apps, interaction |
Cicatrix | Alan Sondheim | 01.02.2024 | video, Second Life | |
Howling Dogs | Porpentine Charity Heartscape | 2012 | 01.02.2024 | hypertext, interactive fiction, computer game, abject, virtual reality |
as it correlates to virtuality | Kevin Day | 2016 | 01.02.2024 | UX, user experience, fictional, data extraction, delivery, user-interface, user, virtual environment, physicality |
Tech-illa Sunrise: Un/A Remix | Salvador Barajas | 2018 | 01.02.2024 | identities, archival images |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Lire la littérature numérique à l’université : deux situations pédagogiques | Alexandra Saemmer | Article in a print journal | 27.09.2016 | 2010 | |
Aesthetics of Surface, Ephemeral and Re-Enchantment in Digital Literature: How Authors and Readers Deal with the Lability of the Electronic Device | Alexandra Saemmer | Article in a print journal, Article in an online journal | Neohelicon 36.2 | 27.09.2016 | 2009 |
Six Problems in Search of a Solution: The Challenge of Cybertext Theory and Ludology to Literary Theory | Markku Eskelinen | Article in an online journal, Article or chapter in a book, Conference paper or presentation | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media, Dichtung Digital 34 | 27.09.2016 | 2007 |
Augmented Reality Fiction | Stefan Schemat | Conference paper or presentation | 27.09.2016 | 2000 | |
Using Gowalla to Create a Historical Narrative | Katy Meyers | Weblog | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Punkto | 26.09.2014 |
idearte | 26.09.2014 |
Galáxia | 24.09.2014 |
Rosinante | 17.09.2014 |
IGI Global | 12.09.2014 |
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Organizations
Name | Updated |
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Michigan Technological University | 20.08.2013 |
Oslo School of Architecture and Design (... | 20.08.2013 |
Council of Editors of Learned Journals | 20.08.2013 |
University of Bern | 20.08.2013 |
Spacing.ca | 19.08.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Oficinas do Convento de 2009, Conversas à Volta do Peso e da Leveza | 08.12.2009 | Montemor-o-Novo | Portugal | 30.11.2016 |
ELMCIP Seminar on Digital Textuality with/in Performance | 03.05.2012 | Bristol | United Kingdom | 30.11.2016 |
International Conference on Entertainment Computing (ICEC) 2011 | 08.10.2011 | Vancouver | Canada | 30.11.2016 |
Poesia Visual: Wlademir Dias-Pino | 16.10.2012 | Rio de Janeiro | Brazil | 30.11.2016 |
.ran - real audio netliterature | 07.11.2004 | Vienna | Austria | 30.11.2016 |
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Databases and Archives
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