Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
TrackMeNot | Daniel C. Howe | 2012 | 08.02.2024 | software artwork, web browsers plugin, art intervention |
Tiny Star Fields | Everest Pipkin | 2014 | 08.02.2024 | twitter, bot, generative, sharingplatform, javascript |
This Is Not a Novel | David Markson | 2001 | 08.02.2024 | experimental literature, postmodernism, american fiction |
Sonnet Corona | Nick Montfort | 2020 | 08.02.2024 | COVID-19, pandemic, sonnet, monometer, poem, poetry generator, wash hands |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Lire la littérature numérique à l’université : deux situations pédagogiques | Alexandra Saemmer | Article in a print journal | 27.09.2016 | 2010 | |
Aesthetics of Surface, Ephemeral and Re-Enchantment in Digital Literature: How Authors and Readers Deal with the Lability of the Electronic Device | Alexandra Saemmer | Article in a print journal, Article in an online journal | Neohelicon 36.2 | 27.09.2016 | 2009 |
Six Problems in Search of a Solution: The Challenge of Cybertext Theory and Ludology to Literary Theory | Markku Eskelinen | Article in an online journal, Article or chapter in a book, Conference paper or presentation | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media, Dichtung Digital 34 | 27.09.2016 | 2007 |
Augmented Reality Fiction | Stefan Schemat | Conference paper or presentation | 27.09.2016 | 2000 | |
Using Gowalla to Create a Historical Narrative | Katy Meyers | Weblog | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Producciones Editoriales | 15.04.2015 |
Hachette | 10.04.2015 |
Steam | 07.04.2015 |
Zer0 Books | 20.03.2015 |
Diário de Lisboa | 05.03.2015 |
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Organizations
Name | Updated |
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Ed Video | 28.09.2013 |
Simon Fraser University (SFU) | 15.09.2013 |
UNIVERSITY OF WARMIA AND MAZURY | 13.09.2013 |
Bergen Offentlige Bibliotek (Bergen Publ... | 12.09.2013 |
Orbita | 06.09.2013 |
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Events
Name | Event Date | City | Country | Updated |
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SILT Exhibition | 06.06.2014 | Hamburg | Germany | 30.11.2016 |
Text-World–World-Text | 17.06.2016 | 30.11.2016 | ||
E-Lit for Children | 18.06.2014 | WI United States | United States | 30.11.2016 |
Opening Stavanger Concert Hall | 15.09.2012 | 30.11.2016 | ||
ELMCIP Electronic Literature Publishing Seminar | 28.03.2011 | Jyväskylä | Finland | 30.11.2016 |
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Databases and Archives
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