Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Howling Dogs | Porpentine Charity Heartscape | 2012 | 01.02.2024 | hypertext, interactive fiction, computer game, abject, virtual reality |
as it correlates to virtuality | Kevin Day | 2016 | 01.02.2024 | UX, user experience, fictional, data extraction, delivery, user-interface, user, virtual environment, physicality |
Tech-illa Sunrise: Un/A Remix | Salvador Barajas | 2018 | 01.02.2024 | identities, archival images |
Gone Home | Steve Gaynor | 2013 | 01.02.2024 | first person experience, exploration, lgbt, home, interactive, mystery, teenage rebellion, marital strife, love, storytelling |
Een verre reis | Toon Tellegen | 2016 | 01.02.2024 | children apps, animation |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Lire la littérature numérique à l’université : deux situations pédagogiques | Alexandra Saemmer | Article in a print journal | 27.09.2016 | 2010 | |
Aesthetics of Surface, Ephemeral and Re-Enchantment in Digital Literature: How Authors and Readers Deal with the Lability of the Electronic Device | Alexandra Saemmer | Article in a print journal, Article in an online journal | Neohelicon 36.2 | 27.09.2016 | 2009 |
Six Problems in Search of a Solution: The Challenge of Cybertext Theory and Ludology to Literary Theory | Markku Eskelinen | Article in an online journal, Article or chapter in a book, Conference paper or presentation | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media, Dichtung Digital 34 | 27.09.2016 | 2007 |
Augmented Reality Fiction | Stefan Schemat | Conference paper or presentation | 27.09.2016 | 2000 | |
Using Gowalla to Create a Historical Narrative | Katy Meyers | Weblog | 27.09.2016 | 2011 |
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Publishers and Journals
Name |
Updated![]() |
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Critique: Studies in Contemporary Fiction | 16.08.2015 |
KAOS | 04.08.2015 |
The Junket | 24.06.2015 |
The Writing Platform | 18.05.2015 |
Coach House Books | 09.05.2015 |
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Organizations
Name |
Updated![]() |
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The Royal Academy of Music | 18.10.2013 |
Deichmanske bibliotek | 18.10.2013 |
Department of Aesthetics and Communicati... | 17.10.2013 |
The Interdisciplinary Centre for Scienti... | 17.10.2013 |
Université de Rouen | 17.10.2013 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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ACM Hypertext 1991 | 01.01.1991 | San Antonio | United States | 30.11.2016 |
Ha!wangarda 2013 International Literary Festival | 03.10.2013 | Kraków | Poland | 30.11.2016 |
Digital Arena: Stories Beneath Your Feet and Fingertips: Playing Locative Stories — Kathi Inman Berens | 04.11.2014 | Bergen | Norway | 30.11.2016 |
ACM Hypertext 2003 | 01.01.2003 | 30.11.2016 | ||
II Encuentro de Literatura Digital 2009 Jaén, España | 17.09.2009 | 30.11.2016 |
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Databases and Archives
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