Electronic Literature Knowledge Base
Contribute to the Knowledge Base
The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
Browse
See all tags used in the Knowledge Base by frequency or alphabetically.
See the latest videos and multimedia content in Knowledge Base.
Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Electronic Revolution | William S. Burroughs | 2015 | 08.02.2024 | Collected essays, existentialism, cut-up technique, the unrecognized virus, moving pictures |
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
- ‹ previous
- 73 of 794
- next ›
Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
---|---|---|---|---|---|
Datorn som poetiskt bollplank | Jesper Olsson | Article in an online journal | 27.09.2016 | 2012 | |
Software Studies, a Lexicon | Book (collection) | 27.09.2016 | 2008 | ||
Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies | Frank Furtwängler | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2007 |
Narrative and the Split Condition of Digital Textuality | Marie-Laure Ryan | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2005 |
Principles and Processes of Generative Literature | Jean-Pierre Balpe | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2007 |
- ‹ previous
- 781 of 1010
- next ›
Publishers and Journals
Name | Updated |
---|---|
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
- ‹ previous
- 73 of 194
- next ›
Organizations
Name | Updated |
---|---|
National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
- ‹ previous
- 73 of 145
- next ›
Events
Name | Event Date | City | Country | Updated |
---|---|---|---|---|
You/I: Interfaces & Reader Experiences | 22.09.2016 | 30.11.2016 | ||
Technology Platforms for 21st Century Literature | 07.04.1999 | Providence | United States | 30.11.2016 |
ELMCIP Electronic Literature and Pedagogy Workshop | 14.06.2011 | Karlskrona | Sweden | 30.11.2016 |
International Conference on Narrative 2011 | 07.04.2011 | St Louis | United States | 30.11.2016 |
E-Learning und Literatur | 17.09.2007 | Siegen | Germany | 30.11.2016 |
- ‹ previous
- 73 of 135
- next ›
Databases and Archives
The site contain not any content of this type. Be the first to add new author content.
- ‹ previous
- 16 of 16