Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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from estranger to e-stranger | Annie Abrahams | 2014 | 21.02.2024 | languages, translation, collaboration, estranger, e-stranger |
Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Poesin banar ny väg bland ettor och nollor | Magnus Bremmer | Article in an online journal | 27.09.2016 | 2007 | |
Datorn som poetiskt bollplank | Jesper Olsson | Article in an online journal | 27.09.2016 | 2012 | |
Software Studies, a Lexicon | Book (collection) | 27.09.2016 | 2008 | ||
Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies | Frank Furtwängler | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2007 |
Narrative and the Split Condition of Digital Textuality | Marie-Laure Ryan | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2005 |
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Publishers and Journals
Name | Updated |
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Les Éditions de Minuit | 19.09.2018 |
Guardian Weekly | 19.09.2018 |
Bloomsbury Publishing PLC | 19.09.2018 |
Arcade Project | 13.09.2018 |
Electronic Book Review (ebr) | 12.09.2018 |
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Organizations
Name | Updated |
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The Finnish Institute for Children'... | 31.08.2015 |
Høgskolen i Bergen | 31.08.2015 |
Roskilde Library | 31.08.2015 |
Aarhus Public Libraries | 31.08.2015 |
Samlaget | 31.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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ELMCIP Seminar on Digital Poetics and the Present | 09.12.2011 | Amsterdam | Netherlands | 30.11.2016 |
ACM Hypertext 1987 | 13.11.1987 | Chapel Hill | United States | 30.11.2016 |
2012 UCLA Game Art Festival | 09.05.2012 | Los Angeles | United States | 30.11.2016 |
FILE Festival Internacional de linguagem Eletrônica | 18.10.2012 | Brazil | 30.11.2016 | |
Incubation3: The 3rd trAce International Symposium on Writing and the Internet | 12.07.2004 | Nottingham | United Kingdom | 30.11.2016 |
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Databases and Archives
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