Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
from estranger to e-stranger | Annie Abrahams | 2014 | 21.02.2024 | languages, translation, collaboration, estranger, e-stranger |
Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Video Games and Configurative Performances | Ragnhild Tronstad, Markku Eskelinen | Article or chapter in a book | 27.09.2016 | 2003 | |
Computer Game Studies, Year One | Espen Aarseth | Article in an online journal | 27.09.2016 | 2001 | |
Aya Karpinska and Daniel C. Howe | Chris Funkhouser | Article in an online journal | 27.09.2016 | 2012 | |
Event-Sequences, Plots and Narration in Computer Games | Fotis Jannidis | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2006 |
E-Learning and Literary Studies - Towards a New Culture of Teaching? | Laura Borràs Castanyer | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2007 |
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Publishers and Journals
Name | Updated |
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Les Éditions de Minuit | 19.09.2018 |
Guardian Weekly | 19.09.2018 |
Bloomsbury Publishing PLC | 19.09.2018 |
Arcade Project | 13.09.2018 |
Electronic Book Review (ebr) | 12.09.2018 |
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Organizations
Name | Updated |
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The Finnish Institute for Children'... | 31.08.2015 |
Høgskolen i Bergen | 31.08.2015 |
Roskilde Library | 31.08.2015 |
Aarhus Public Libraries | 31.08.2015 |
Samlaget | 31.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Cabaret Voltage | 16.06.2011 | Karlskrona | Sweden | 30.11.2016 |
The Louisville Conference on Literature and Culture Since 1900 | 22.02.2012 | Louisville | United States | 30.11.2016 |
IndieCade 2010 | 08.10.2010 | Culver City | United States | 30.11.2016 |
I Simpósio Internacional e V Simpósio Nacional de Literatura e Informática | 20.11.2012 | Brazil | 30.11.2016 | |
Künstlerische Gestaltungsmöglichkeiten von Hyperfiction und Hypermedia | 28.05.2000 | Germany | 30.11.2016 |
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Databases and Archives
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