Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Mimesis | D. Fox Harrell | 2012 | 14.02.2024 | identity, virtual identity, identity online, interactive narrative, narrative game, game, educational game, creative language |
The TypoLacing Series [Versions_1.0 + 2.0] | Mez Breeze | 2014 | 14.02.2024 | code poetry, codework, typo poetry, communication poetry, network narrative |
Social Story Worlds With Comme il Faut | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin | 2014 | 14.02.2024 | Comme il Faut. AI. Interactive Story. Mismanor and IMMERSE. |
¡Más respeto que soy tu madre! | Hernán Casciari | 2009 | 14.02.2024 | blog, fiction, interactive literature, web, satire, novel |
Se souvenir des morts | John F. Barber | 2016 | 14.02.2024 | death, education, translation |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The joy of text-the fall and rise of interactive fiction. | Alexander Leigh | Weblog | 25.09.2020 | 2014 | |
Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games | Elizabeth Burgess | 25.09.2020 | 2015 | ||
Preserving, Curating and Visualizing Latin American Digital Literature and Art | Nohelia Meza, Carolina Gainza, Thea Pitman | Conference panel or roundtable | 21.09.2020 | 2019 | |
Online Literature in China: Present Situation and Theoretical Reflections | Issue of a journal | 18.09.2020 | 2011 | ||
Chinese Literature's Transformation and Digital Existence in the New Century | Ouyang Youquan | Article in an online journal | Online Literature in China: Present Situation and Theoretical Reflections | 18.09.2020 | 2011 |
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Publishers and Journals
Name | Updated |
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Sylvia Beach | 02.10.2018 |
Hogarth Press | 26.09.2018 |
Horace Liveright | 26.09.2018 |
Seminar Press | 24.09.2018 |
PublicAffairs | 23.09.2018 |
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Organizations
Name | Updated |
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Oculus VR | 10.09.2015 |
University of Minnesota Duluth, USA | 08.09.2015 |
University of Illinois at Chicago, Dept... | 08.09.2015 |
Mytoro | 05.09.2015 |
SciArt Center | 05.09.2015 |
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Events
Name | Event Date | City | Country | Updated |
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InterSzene | 13.07.2000 | Romainmôtier | Switzerland | 30.11.2016 |
Теории и практики медиаискусства - 3 | 31.05.2012 | Екатеринбург | Russia | 30.11.2016 |
Teneta 1994 | 07.04.1997 | 30.11.2016 | ||
Digita Arena: Ephemeral Migrations —Alexandra Saemmer and Lucile Haute | 14.12.2013 | Bergen | Norway | 30.11.2016 |
Spanish Language Electronic Literature Seminar | 22.08.2014 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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