Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Eurydice, een Afdaling in Oneindigheid (Eurydice, a Descent into Infinity) | Celine Daemen | 2022 | 02.04.2024 | VR, Opera |
All Unsaved Progress Will Be Lost | Melanie Courtinat | 2022 | 02.04.2024 | VR, environment, nature |
Zang Tumb Tumb | Filippo Tommaso Marinetti | 1914 | 02.04.2024 | sound poetry, concrete poetry, avant-garde, futurism, artist book |
YOU SAY TIME IS A RIVER | Maria Barnas | 2016 | 02.04.2024 | medicine, waiting room, hospital, locative poetry, kinetic typography, haiku |
Wordscapes and Letterscapes | Peter Cho | 2002 | 02.04.2024 | animation, ambient, visual poetry, word-and-image, kinetic typography, typographic landscape, conceptual, Java, Processing |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Making Games That Makes Stories | James Wallis | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System | D. Fox Harrell | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Games, Storytelling, and Breaking the String | Greg Costikyan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Design Decisions and Concepts in Licensed Collectible Card Games | Eric Lang, Pat Harrigan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Deikto: A Language For Interactive Storytelling | Chris Crawford | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Microïds | 22.09.2021 |
The Adventure Company | 22.09.2021 |
Reader: Essays in Reader-Oriented Theory, Criticism, and Pedagogy | 22.09.2021 |
Number None Inc. | 21.09.2021 |
Dtv | 16.09.2021 |
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Organizations
Name | Updated |
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Bowling Green State University | 24.04.2019 |
University of Calabar | 09.04.2019 |
Westerly | 07.03.2019 |
University of Western Australia | 07.03.2019 |
Universidade Aberta | 05.12.2018 |
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Events
Name | Event Date | City | Country | Updated |
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The Wrong Biennale 2019 | 01.11.2019 | 18.09.2020 | ||
Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch | 17.09.2020 | Bergen | Norway | 18.09.2020 |
ELO 2020 Virtual Exhibition | 16.07.2020 | 02.09.2020 | ||
An Afternoon with afternoon | 15.07.2020 | 16.07.2020 | ||
An Afternoon with afternoon | 15.07.2020 | 16.07.2020 |
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Databases and Archives
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