Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 | |
A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
TrackMeNot | Daniel C. Howe | 2012 | 08.02.2024 | software artwork, web browsers plugin, art intervention |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden | Eric Zimmerman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Enlightening Interactive Fiction: Andrew Plotkin's Shade | Jeremy Douglass | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Fretting the Player Character | Nick Montfort | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons | Erik Mona | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Themes in twentieth- and twenty-first-century literature and culture | 19.05.2020 |
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Publishers and Journals
Name |
Updated![]() |
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Soft Skull Press | 02.09.2016 |
Materialidades da Literatura / Materialites of Literature | 16.07.2016 |
ENTER+ | Creative Manual for Repurposing in Electronic Literature | 18.06.2016 |
Instar Books | 10.06.2016 |
Computational Culture: A Journal of Software Studies | 19.04.2016 |
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Organizations
Name |
Updated![]() |
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Sciences Po | 14.02.2014 |
Capilano University, CultureNet (Associa... | 05.02.2014 |
CES Don Bosco University | 18.01.2014 |
Universidad Francisco de Victoria | 18.01.2014 |
Media Archaeology Lab | 17.01.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
Teneta 2000 | 20.11.2001 | 30.11.2016 | ||
Pathfinders: 25 Years of Experimental Literary Art | 09.01.2014 | Chicago | United States | 30.11.2016 |
Sydney Festival | 05.01.2013 | 30.11.2016 | ||
e and eye: art and poetry between the electronic and the visual | 16.10.2006 | London | United Kingdom | 30.11.2016 |
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Databases and Archives
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