Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Post-Chapter Dialogue, Gendolla and Ricardo | Peter Gendolla, Francisco J. Ricardo | Article or chapter in a book | Literary Art in Digital Performance: Case Studies in New Media Art and Criticism | 27.09.2016 | 2009 |
Post-Chapter Dialoge, Raley and Ricardo | Rita Raley, Francisco J. Ricardo | Article or chapter in a book | Literary Art in Digital Performance: Case Studies in New Media Art and Criticism | 27.09.2016 | 2009 |
Post-Chapter Dialogue, Simanowski and Ricardo | Roberto Simanowski, Francisco J. Ricardo | Article or chapter in a book | Literary Art in Digital Performance: Case Studies in New Media Art and Criticism | 27.09.2016 | 2009 |
After 391: Picabia's early multimedia experiments | Chris Joseph | Article on the author's website | 27.09.2016 | 2002 | |
Adventures in Transition: Jason Nelson’s Scary Journey from Flash to J-Code and Desk to Hand | Jason Nelson | Conference paper or presentation | 27.09.2016 | 2012 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Unspeakable Practices Vanguard Narrative Festival III | 01.10.1996 | Providence | United States | 30.11.2016 |
OLE.01 Festival Internationale della Letteratura Elettronica | 08.10.2014 | Naples | Italy | 30.11.2016 |
Electronic Literature & Its Emerging Forms | 03.04.2013 | Washington D.C. | United States | 30.11.2016 |
Teneta 2002 | 02.08.2003 | 30.11.2016 | ||
Exploring the Electronic Literary Landscape of the Pacific Northwest | 06.06.2013 | Victoria | Canada | 30.11.2016 |
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Databases and Archives
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