Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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The Machine Learning Breakfast Club (netprov) | Mark C. Marino, Rob Wittig | 2019 | 08.02.2024 | netprov, machine learning, artificial intelligence, role-play, teaching, caricature |
Towa Towa | Aaron Oldenburg | 2012 | 08.02.2024 | digital art, e-lit, culture, guyanese culture, trinidadian culture, challenge, viewer, active role, partecipants, digital form |
Always Tomorrow | Caitlin Fisher, Damon Loren Baker | 2012 | 08.02.2024 | virtual reality, fiction, interactive, poetry |
Chimeria: Grayscale | D. Fox Harrell | 08.02.2024 | ||
The Pub and the People: A Worktown Study | Mass-Observation | 1987 | 08.02.2024 | Mass-Observation movement, social survey |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On The Breakup Conversation | Robert Zubek | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On the Wild Cards Series | George R. R. Martin | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Twelve Easy Lessons to Better Time Travel | Mark C. Marino | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Mystery of the Abbey | Bruno Faidutti | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Savoire-Faire | Emily Short | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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Campo Santo | 26.10.2017 |
East of the web | 25.10.2017 |
LucasArts | 24.10.2017 |
EA Sports | 24.10.2017 |
Bethesda Softworks | 20.10.2017 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade de C... | 05.02.2015 |
Universidade de Coimbra/ University of C... | 05.02.2015 |
Portuguese Association for Anglo-America... | 05.02.2015 |
University of Bremen | 05.02.2015 |
University of Paris 8 Vincennes Saint-De... | 30.01.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature Organization 2016: Next Horizons | 10.06.2016 | Victoria | Canada | 30.11.2016 |
Electronic Literature in Europe 2008 | 11.09.2008 | Bergen | Norway | 30.11.2016 |
2010 UND Writers Conference "Mind the Gap: Print, New Media Art" | 23.03.2010 | Grand Forks | United States | 30.11.2016 |
Everything Akimbo | 19.09.2011 | Cambridge | United States | 30.11.2016 |
Getting Started in the Digital Humanities with DHCommons | 05.01.2012 | Seattle | United States | 30.11.2016 |
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Databases and Archives
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