Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
The Aesthetics of Feminist Digital Archiving in the Suffrage Postcard Project | Kristin Allukian | 2019 | 14.02.2024 | feminism, digital archive, digital humanities, images, data visualization, digital pedagogy |
Beyond Original E-Lit: Deconstructing Austen Cybertexts | Meredith Dabek | 2016 | 14.02.2024 | cybertext, literature, digital narrative, social media narrative |
Thirteen Ways of Killing a Scrubjay | Richard Holeton | 2007 | 14.02.2024 | blog fiction, death, animals, violence, parody/satire |
Ring™ Log | Mark Sample | 2019 | 14.02.2024 | surveillance, satire, Ring, NextDoor, Halloween, speculative computing |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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What is the Point of Compulit? | Marie-Laure Ryan | Review | 27.09.2016 | 1998 | |
Interactive Drama: Narrativity in a Highly Interactive Environment | Marie-Laure Ryan | Article in a print journal | 27.09.2016 | 1997 | |
Immersion versus Interactivity: Virtual Reality and Literary Theory | Marie-Laure Ryan | Article in an online journal | 27.09.2016 | 1994 | |
The Heuristics of Automatic Story Generation | Marie-Laure Ryan | Article in a print journal | 27.09.2016 | 1987 | |
Poetic Ergodic Capture | Philippe Bootz | Conference paper or presentation | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Tundra Publishing | 12.09.2018 |
Emblematic | 12.09.2018 |
Immerse | 05.09.2018 |
Vintage Books | 23.08.2018 |
Techsty: Literatura i nowe media | 21.08.2018 |
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Organizations
Name | Updated |
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Pratt Institute BFA Writing Program | 30.08.2015 |
Rabén & Sjögren | 30.08.2015 |
Mobilive | 30.08.2015 |
WSOY | 29.08.2015 |
Spinfy | 29.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
Teneta 2000 | 20.11.2001 | 30.11.2016 | ||
Pathfinders: 25 Years of Experimental Literary Art | 09.01.2014 | Chicago | United States | 30.11.2016 |
Sydney Festival | 05.01.2013 | 30.11.2016 | ||
e and eye: art and poetry between the electronic and the visual | 16.10.2006 | London | United Kingdom | 30.11.2016 |
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Databases and Archives
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